Packing Utils
This documentation article contains information on the UUSL packing functions. This information can be used as the reference document for writing shaders.
To start using common UUSL functionality, include the core/materials/shaders/api/common.h and core/materials/shaders/api/pack_utils.h files.
#include <core/materials/shaders/api/common.h>
#include <core/materials/shaders/api/pack_utils.h>
Implementation of the API-dependent functions#
The implementation of the API-dependent functions is available in the corresponding header files for your reference:
- core/materials/shaders/api/wrapper/directx11.h
Packing Utils#
float2 packUnitVectorToOctahedron ( float3 normal ) #
Encodes a normal (unit) vector into two-component one using octahedron encoding.Arguments
- float3 normal - Normal (unit) vector.
Return value
Two-component vector.float3 unpackOctahedronToUnitVector ( float2 octahedron ) #
Decodes an octahedron vector into three-component normal (unit) one.Arguments
- float2 octahedron - Two-component vector.
Return value
Normal (unit) vector.float3 pack1212To888 ( float2 value ) #
Packs RG12 to RGB8.Arguments
- float2 value - RG12 value.
Return value
RGB8 value.float2 pack888To1212 ( float3 value ) #
Packs RG12 to RGB8.Arguments
- float3 value - RGB8 value.
Return value
RG12 value.float pack88To16 ( float2 value ) #
Packs RG8 into R16.Arguments
- float2 value - RG8 value.
Return value
R16 value.float2 pack16To88 ( float value ) #
Packs R16 into RG8.Arguments
- float value - R16 value.
Return value
RG8 value.float pack44To8 ( float a, float b ) #
Packs two 4-bit values into an 8-bit one.Arguments
- float a - 4-bit value.
- float b - 4-bit value.
Return value
Output 8-bit value.float2 pack8To44 ( float value ) #
Unpacks 8-bit value into two 4-bit values.Arguments
- float value - 8-bit value.
Return value
Vector of two 4-bit values.float2 pack8888To1616 ( float4 value ) #
Packs normalized RGBA8 into R16G16.Arguments
- float4 value - RGBA8 value.
Return value
R16G16 value.float4 pack1616To8888 ( float2 value ) #
Unpacks R16G16 into RGBA8.Arguments
- float2 value - R16G16 value.
Return value
RGBA8 value.uint pack8888To32 ( float4 data ) #
Packs RGBA8 to a 32-bit value.This function is API-dependent.
Arguments
- float4 data - RGBA8 value to pack.
Return value
Packed 32-bit value.float4 pack32To8888 ( uint data ) #
Unpacks a 32-bit value to RGBA8 value.This function is API-dependent.
Arguments
- uint data - 32-bit value.
Return value
RGBA8 value.float2 pack32To1616 ( uint data ) #
Unpacks 32-bit value into two 16-bit values.This function is API-dependent.
Arguments
- uint data - 32-bit value.
Return value
Vector of two 16-bit values.float2 pack32To1616 ( float data ) #
Unpacks 32-bit value into two 16-bit values.This function is API-dependent.
Arguments
- float data - 32-bit value.
Return value
Vector of two 16-bit values.float pack1616To32 ( float2 data ) #
Packs two 16-bit values into a 32-bit one.This function is API-dependent.
Arguments
- float2 data - Vector of two 16-bit values.
Return value
32-bit value.Last update:
12.07.2024
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