Unigine::FieldAnimation Class
Header: | #include <UnigineFields.h> |
Inherits from: | Field |
This class allows you to create and modify field animation objects.
See also#
- A set of UnigineScript samples located in the <UnigineSDK>/data/samples/fields/ folder:
- animation_00
- animation_01
FieldAnimation Class
Members
static FieldAnimationPtr create ( const Math::vec3 & size ) #
Creates a new field animation node of the specified size:- If the field animation is of an ellipse shape, its radius values along the axes must be specified.
- Otherwise, dimensions of the cube must be specified.
Arguments
- const Math::vec3 & size - A size of the field animation along X, Y and Z axes in units.
void setAnimationScale ( float scale ) #
Sets the animation scale value indicating the scale for speed of vegetation swaying.Arguments
- float scale - The scale for speed of vegetation swaying value.
float getAnimationScale ( ) const#
Returns the animation scale value indicating the scale for speed of vegetation swaying.Return value
The scale for speed of vegetation swaying value.void setAttenuation ( float attenuation ) #
Sets an attenuation coefficient value for the Field Animation.Arguments
- float attenuation - An attenuation coefficient value. If a too small value is provided, 1E-6 will be used instead.
float getAttenuation ( ) const#
Returns the current attenuation coefficient for the Field Animation that indicates how much animation fades away starting from the center of the animation field to its edges:- By the minimum value of 0, no animation will be visible.
- The higher the value, the more intensive animation will be at the edges of the animation field.
Return value
Current attenuation coefficient value.void setEllipse ( bool ellipse ) #
Transforms a cube-shaped field animation into an ellipse-shaped one or vice versa.Arguments
- bool ellipse - true for the ellipse-shaped Field Animation, false for the cube-shaped one.
bool isEllipse ( ) const#
Returns a value indicating if the Field Animation is of an ellipse shape.Return value
true if the Field Animation is of an ellipse shape; otherwise, false.void setLeaf ( float leaf ) #
Sets a leaf animation coefficient value.Arguments
- float leaf - A new leaf coefficient value. If a negative value is provided, 0 will be used instead.
float getLeaf ( ) const#
Returns the current leaf animation coefficient value.Return value
The leaf animation coefficient value.void setSize ( const Math::vec3 & size ) #
Sets an animation field size.Arguments
- const Math::vec3 & size - A new animation field size along the X, Y and Z axes in units. If a negative value is provided, 0 will be used instead.
Math::vec3 getSize ( ) const#
Returns the animation field size:- If the field animation is of an ellipse shape, its radius values along the axes will be returned.
- Otherwise, dimensions of the cube will be returned.
Return value
The current animation field size along the X, Y and Z axes in units.void setStem ( float stem ) #
Sets a stem animation coefficient value.Arguments
- float stem - A new stem animation coefficient value. If a negative value is provided, 0 will be used instead.
float getStem ( ) const#
Returns the current stem animation coefficient value.Return value
The stem animation coefficient value.void setWind ( const Math::vec3 & wind ) #
Sets wind coefficients values that define wind direction inside the animation field.Arguments
- const Math::vec3 & wind - Wind coefficients values along the X, Y and Z directions.
Math::vec3 getWind ( ) const#
Returns the wind coefficients values that define wind direction inside the animation field.Return value
Current wind coefficients values along the X, Y, and Z directions.static int type ( ) #
Returns the type of the object.Return value
FieldAnimation type identifier.Last update:
17.02.2021
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