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Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
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Редактор UnigineEditor
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Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
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Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
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VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Basics

The set of Basics samples illustrates how to create various basic mechanics:

Curve Animation sample shows how to animate objects using Curve2D: moving platforms, rotating coins, and a heart changing its size.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.18\source\basics\curve_animation
Node Spawner Grid sample shows how to create nodes and place them across a grid. Spawning from the center is also available.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.18\source\basics\node_spawner
Node Spawner Timer sample shows how to create nodes at a set spawn frequency.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.18\source\basics\node_spawner
Physical Movement sample demonstrates the simple logic using physical methods to move an object using either force or impulse.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.18\source\basics\physics_movement
Trajectory Movement sample demonstrates three types of movement along a predefined path: linear interpolation, spline interpolation, path from a file. The sample contains the PathTrajectorySaver component that illustrates how to create your own path file, which is opened via the WorldTransformPath node.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.18\source\basics\trajectory_movement
Transform Movement sample shows how to use different methods to perform the same actions — movement forward and backward and turning to the right and to the left.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.18\source\basics\transform_movement
Trigger Buttons sample demonstrates various types of interactable buttons and levers.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.18\source\basics\trigger_buttons
Triggers sample demonstrates three types of triggers: Intersection Trigger, Math Trigger, and World Trigger.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.18\source\basics\trigger_sample

Accessing Demo Source Code#

You can study and modify the source code of this demo to create your own projects. To access the source code do the following:

  1. Find the Basics demo in the Demos section and click Install (if you haven't installed it yet).
  2. After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
  3. In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
  4. Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
Last update: 27.02.2024
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