Видеоуроки
Interface
Essentials
Advanced
Полезные советы
Принципы работы
Properties
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров узла
Setting Up Materials
Setting Up Properties
Освещение
Landscape Tool
Sandworm (Experimental)
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
Унифицированный язык шейдеров UUSL
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Art Samples
Tutorials

gui_06

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

This article describes the data/samples/objects/gui_06.cpp sample.

The gui_06 sample demonstrates how to attach a GUI object to a static mesh, namely:

  • Create a GUI object without a background and set the value indicating if the GUI object should be a billboard to the 1.
  • Assign an instance of the WidgetLabel class to the created object
  • Add the GUI object with the text label to the static mesh as a child

GUI object attached to the static mesh

If you change the mesh position, the label position is also changed.

Notice
If you want to delete an instance of the ObjectGui class, first you have to delete the label assigned to it in your script.

See Also#

Last update: 03.07.2017