Видеоуроки
Interface
Essentials
Advanced
Полезные советы
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров узла
Setting Up Materials
Setting Up Properties
Освещение
Landscape Tool
Sandworm (Experimental)
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Встроенные объекты
Nodes
Objects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Программирование
Основы
Настройка среды разработки
Примеры использования
UnigineScript
C++
C#
Унифицированный язык шейдеров UUSL
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Art Samples
Tutorials

Volumetric Objects

Volumetric objects are used to simulate different kinds of volumes depending on their materials:

  • Visible light volumes (they are not light sources, therefore, they don't illuminate the scene):
    • Spheres of light around omnidirectional light sources
    • Beams from directional light sources
    • Light volumes around flat light emitters
    • Sun beams falling into a room through openings
  • Fog that obscures objects inside its volume
  • Clouds or shaped fog

Types of Volumetric Objects#

There are four possible shapes for volumetric objects:

To create various effects described above, you need to assign them different materials. Some materials can be assigned only to one type of volumetric objects.

Volumetric objects

Volumetric lights, fog and shafts

See also#

Last update: 04.04.2019