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Unigine::SystemDialog Class

Header: #include <UnigineApp.h>

This class is used to create and manage system dialogs displaying informational, warning, and error messages.

SystemDialog Class

Members


SystemDialog ( ) #

Constructor.

void setType ( int type ) #

Sets the type of the system dialog.

Arguments

  • int type - Dialog type to be set: one of the TYPE_* values.

int getType ( ) #

Returns the current type of the system dialog.

Return value

Dialog type to be set: one of the TYPE_* values.

void setTitle ( const char * title ) #

Sets a new title for the system dialog.

Arguments

  • const char * title - Dialog title to be set.

const char * getTitle ( ) #

Returns the current title of the system dialog.

Return value

Current dialog title.

void setMessage ( const char * message ) #

Sets a new message of the system dialog.

Arguments

  • const char * message - Dialog message to be set.

const char * getMessage ( ) #

Returns the current message of the system dialog.

Return value

Current dialog message.

void setDefaultButtonReturn ( int val ) #

Sets a default button to be pressed by default when the user hits the Return key on the keyboard.

Arguments

int getDefaultButtonReturn ( ) #

Returns the current default button to be pressed by default when the user hits the Return key on the keyboard.

Return value

Number of the button, in the range from 0 to the total number of buttons.

void setDefaultButtonEscape ( int escape ) #

Sets a default button to be pressed by default when the user hits the Escape key on the keyboard.

Arguments

int getDefaultButtonEscape ( ) #

Returns the current default button to be pressed by default when the user hits the Escape key on the keyboard.

Return value

Number of the button, in the range from 0 to the total number of buttons.

int getNumButtons ( ) #

Returns the total number of buttons of the system dialog.

Return value

Total number of dialog buttons.

int addButton ( ) #

Adds a new button to the system dialog.

Return value

Number of the new added button.

int addButton ( const char * name ) #

Adds a new button to the system dialog.

Arguments

  • const char * name - Name of the button to be added.

Return value

Number of the new added button.

void removeButton ( int num ) #

Removes the button with the specified number from the system dialog.

Arguments

void swapButtons ( int num_0, int num_1 ) #

Swaps two buttons with the specified numbers.

Arguments

const char * getButtonName ( int num ) #

Returns the name of the button by its number.

Arguments

Return value

Name of the button with the specified number.

void setButtonName ( int num, const char * name ) #

Sets as new name for the button with the specified number.

Arguments

  • int num - Number of the button to be renamed, in the range from 0 to the total number of buttons.
  • const char * name - New name to be set for the button with the specified number.
Last update: 10.04.2020