Видеоуроки
Interface
Essentials
Advanced
Полезные советы
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров узла
Setting Up Materials
Setting Up Properties
Освещение
Landscape Tool
Sandworm (Experimental)
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Встроенные объекты
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Программирование
Основы
Настройка среды разработки
Примеры использования
UnigineScript
C++
C#
Унифицированный язык шейдеров UUSL
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Art Samples
Tutorials

Unigine::WidgetDialogMessage Class

Header: #include <UnigineWidgets.h>
Inherits: WidgetDialog

This class creates a dialog window containing a message text string.

WidgetDialogMessage Class

Members


static WidgetDialogMessagePtr create ( const Ptr<Gui> & gui, const char * str = 0 ) #

Constructor. Creates a message dialog with given parameters and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the dialog will belong.
  • const char * str - Dialog title. This is an optional parameter.

static WidgetDialogMessagePtr create ( const char * str = 0 ) #

Constructor. Creates a message dialog with given parameters and adds it to the Engine GUI.

Arguments

  • const char * str - Dialog title. This is an optional parameter.

void setMessageFont ( const char * name ) #

Sets a font that will be used to display the text message in the widget.

Arguments

  • const char * name - Font name.

void setMessageFontColor ( const Math::vec4 & color ) #

Sets a color of the font used to display the text message in the widget.

Arguments

  • const Math::vec4 & color - Font color.

void setMessageFontRich ( int rich ) #

Sets a value indicating if rich text formatting should be used for the text message in the widget.

Arguments

  • int rich - Positive number to use rich text formatting, 0 to use plain text formatting.

void setMessageFontSize ( int size ) #

Sets a size of the font used to display the text message in the widget.

Arguments

  • int size - Font size.

void setMessageHidden ( bool hidden ) #

Hides or shows the text message in the widget.

Arguments

  • bool hidden - 1 to hide the text message, 0 to show it.

bool isMessageHidden ( ) const#

Returns a value indicating if a text message in the widget is hidden or shown.

Return value

Returns 1 if the text message is hidden; otherwise, 0.

void setMessageText ( const char * text ) #

Sets a text message of the dialog.

Arguments

  • const char * text - message.

const char * getMessageText ( ) const#

Returns the text message of the dialog. The default is equal to the dialog title.

Return value

Text message.
Last update: 16.06.2020