This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
VR Development
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Unigine::ExternClass Template

Header: #include <UnigineInterface.h>

Unigine ExternClass.

ExternClass Class

Members


SaveFuncType Definition

Description

Full declaration:
typedef void(* Unigine::ExternClass< Class >::SaveFunc)(const StreamPtr &stream, Class *object)

Functor for saving the object state.

Arguments

stream - Write stream for object serialization.
object - Pointer to the class object.

Return value

void(*

RestoreFuncType Definition

Description

Full declaration:
typedef Class*(* Unigine::ExternClass< Class >::RestoreFunc)(const StreamPtr &stream)

Functor for restoring the object state.

Arguments

stream - Read stream for object serialization.

Return value

Class *(* Pointer to the class object.

DestructorFuncType Definition

Description

Full declaration:
typedef void(* Unigine::ExternClass< Class >::DestructorFunc)(Class *object)

Functor for deleting the object.

Arguments

object - Pointer to the class object.

Return value

void(*

ExternClass ( SaveFunc save_state, RestoreFunc restore_state, SaveFunc save_pointer, RestoreFunc restore_pointer, DestructorFunc destructor ) #

Default constructor.

Arguments

  • SaveFunc save_state - Functor for saving the constructed object state.
  • RestoreFunc restore_state - Functor for restoring the constructed object state.
  • SaveFunc save_pointer - Functor for saving the external constructed object state.
  • RestoreFunc restore_pointer - Functor for restoring the external constructed object state.
  • DestructorFunc destructor - Functor for deleting the constructed object.

void setDestructor ( DestructorFunc destructor ) #

Set functor for deleting constructed objects.

Arguments

  • DestructorFunc destructor - Functor for deleting the constructed object.

void setSaveRestorePointer ( SaveFunc save, RestoreFunc restore ) #

Set functors for saving/restoring pointers.

Arguments

  • SaveFunc save - Functor for saving the external constructed object state.
  • RestoreFunc restore - Functor for restoring the external constructed object state.

void setSaveRestoreState ( SaveFunc save, RestoreFunc restore ) #

Set functors for saving/restoring state.

Arguments

  • SaveFunc save - Functor for saving the constructed object state.
  • RestoreFunc restore - Functor for restoring the constructed object state.

void addBaseClass ( ExternClassBase * base ) #

Adds a base class to an external class.

Arguments

  • ExternClassBase * base - Pointer to the base class.

void addConstructor ( const char * args ) #

Adds a constructor to an external class. The constructor can receive up to 9 arguments.

Arguments

  • const char * args - Default arguments.

void addConstructor ( Class *(*)() func, const char * args ) #

Adds a constructor to an external class. The constructor can receive up to 9 arguments.

Arguments

  • Class *(*)() func - Functor for creating the object.
  • const char * args - Default arguments.

void addFunction ( const char * name, Ret (Type::*)() __attribute__((thiscall)) func, const char * args ) #

Adds a member function to an external class. The function can receive up to 9 arguments and return void or value of any supported type. Constant member functions are also supported.

Arguments

  • const char * name - Name of the member function.
  • Ret (Type::*)() __attribute__((thiscall)) func - Pointer to the member function.
  • const char * args - Default arguments.

void addGetFunction ( const char * name, Type Class::* member ) #

Adds a getter function to an external class member.

Arguments

  • const char * name - Name of the getter function.
  • Type Class::* member - Class member.

void addSetFunction ( const char * name, Type Class::* member ) #

Adds a setter function to an external class member.

Arguments

  • const char * name - Name of the setter function.
  • Type Class::* member - Class member.
Last update: 03.07.2017
Build: ()