Video Tutorials
Interface
Essentials
Advanced
Полезные советы
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Content Optimization
Materials
Art Samples
Tutorials

CallbackBase3 Class

Header: #include <UnigineCallback.h>

A base class for engine callbacks.

This class allows you to create your own callbacks with two or three arguments.

CallbackBase3 Class

Members


void run ( A0 a0, A1 a1 ) #

Executes the callback function with two arguments.

Arguments

  • A0 a0 - First argument of the callback function.
  • A1 a1 - Second argument of the callback function.

void run ( A0 a0, A1 a1, A2 a2 ) #

Executes the callback function with tree arguments.

Arguments

  • A0 a0 - First argument of the callback function.
  • A1 a1 - Second argument of the callback function.
  • A2 a2 - Third argument of the callback function.
Last update: 18.07.2019