Видеоуроки
Interface
Essentials
Advanced
Полезные советы
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров узла
Setting Up Materials
Setting Up Properties
Освещение
Landscape Tool
Sandworm (Experimental)
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Программирование
Основы
Настройка среды разработки
Примеры использования
UnigineScript
C++
C#
Унифицированный язык шейдеров UUSL
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Art Samples
Tutorials

IG::ViewBase Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <UnigineIG.h>

This class represents the IG View base interface. It contains common methods for View and ViewGroup interfaces.

Notice
IG plugin must be loaded.

ViewBase Class

Members


void setParentEntity ( Entity * entity ) #

Attaches the View(Group) as a child to the specified parent entity.

Arguments

  • Entity * entity - Parent entity.

int getParentEntityID ( ) #

Returns the ID of the parent entity for the View(Group).

Return value

Parent entity ID.

void setGeoPosition ( const Math::Vec3 & position ) #

Sets the View(Group) position, in geo-coordinates (lat, lon, alt).

Arguments

  • const Math::Vec3 & position - View(Group) position to set, in geo-coordinates (lat, lon, alt).

Math::Vec3 getGeoPosition ( ) #

Returns the current View(Group) position, in geo-coordinates (lat, lon, alt).

Return value

View(Group) position, in geo-coordinates (lat, lon, alt).

void setPosition ( const Math::Vec3 & position ) #

Sets the View(Group) position.

Arguments

  • const Math::Vec3 & position - View(Group) position coordinates to set.

Math::Vec3 getPosition ( ) #

Returns the current View(Group) position.

Return value

View(Group) position coordinates.

void setWorldPosition ( const Math::Vec3 & position ) #

Sets the View(Group) position, in world coordinates.

Arguments

  • const Math::Vec3 & position - View(Group) position to set, in world coordinates.

Math::Vec3 getWorldPosition ( ) #

Returns the current View(Group) position, in world coordinates.

Return value

View(Group) position, in world coordinates.

void setRotationEuler ( const Math::vec3 & euler ) #

Sets the View(Group) rotation.

Arguments

  • const Math::vec3 & euler - View(Group) rotation euler angles to set.

Math::vec3 getRotationEuler ( ) #

Returns the current View(Group) rotation.

Return value

View(Group) rotation euler angles.

void setWorldRotationEuler ( const Math::vec3 & euler ) #

Sets the View(Group) rotation, in world coordinates.

Arguments

  • const Math::vec3 & euler - View(Group) rotation euler angles to set.

Math::vec3 getWorldRotationEuler ( ) #

Returns the current View(Group) rotation, in world coordinates.

Return value

View(Group) rotation euler angles.

const Ptr<Node> & getNode ( ) #

Returns the node assigned to the View(Group).

Return value

Node assigned to the View(Group).

const Ptr<PlayerDummy> & getPlayer ( ) #

Returns the PlayerDummy assigned to the View(Group).

Return value

PlayerDummy assigned to the View(Group).
Last update: 28.11.2019