Видеоуроки
Interface
Essentials
Advanced
Полезные советы
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров узла
Setting Up Materials
Setting Up Properties
Освещение
Landscape Tool
Sandworm (Experimental)
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Программирование
Основы
Настройка среды разработки
Примеры использования
UnigineScript
C++
C#
Унифицированный язык шейдеров UUSL
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Art Samples
Tutorials

IG Plugin API

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

This section contains an incomplete set of the IG Plugin API Classes.

UNIGINE's IG is designed to be simple, easy to use and extensible via its plug-in based architecture. The main framework plugin, that manipulates systems, entities, articulated parts, component templates and so on, is the IG Plugin, it operates in terms of the UNIGINE Engine (Nodes, NodeReferences, etc.) and is not bound to any specific communication protocol. The IG plugin has a set of additional plugins, called connectors, that are used to link IG terminology with that of each specific protocol (e.g. CIGI, HLA, DIS). Basically, the architecture looks as follows:

IG

Last update: 11.11.2020