This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

CigiEntityControl Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/Unigine/CIGIConnector/UnigineCIGIConnector.h>
Inherits from: CigiHostPacket

CigiEntityControl Class

Перечисления (Enums)

CIGI_ENTITY#

ИмяОписание
CIGI_ENTITY_NO_CLAMP = 0Altitude clamping for entity is disabled.
CIGI_ENTITY_NON_CONFORMAL = 1Altitude parameter specifies an offset of the entity above the ground level.
CIGI_ENTITY_CONFORMAL = 2Altitude parameter specifies an offset of the entity above the sea level.

CIGI_ANIMATION#

ИмяОписание
CIGI_ANIMATION_STOP = 0Stop entity animation playback.
CIGI_ANIMATION_PAUSE = 1Pause entity animation playback.
CIGI_ANIMATION_PLAY = 2Start entity animation playback.
CIGI_ANIMATION_CONTINUE = 3Resume entity animation playback.

Members


int getEntityID ( ) const#

Returns the entity ID.

Return value

Entity ID.

int getParentID ( ) const#

Returns the ID of the entity parent.

Return value

Entity parent ID.

int getEntityType ( ) const#

Returns the current entity type.

Return value

Entity type.

int getEntityState ( ) const#

Returns the current entity state.

Return value

Current entity state. One of the CIGI_STATE_* values.

int getAttachState ( ) const#

Returns the value of the Attach State parameter. It specifies whether the entity is be attached as a child to a parent.

Return value

Attach State parameter value. 1 the entity shall be or remain attached to the entity specified by the Parent ID parameter; 0 - the entity shall be detached from its parent.

int getCollision ( ) const#

Returns the value indicating if collision detecton shall be enabled for the entity.

Return value

Collision Detection Enable parameter value. 1 collision detecton for the entity shall be enabled; 0 - collision detecton for the entity shall be enabled.

int getInheritAlpha ( ) const#

Returns the value indicating if the entity uses the alpha value of its parent.

Return value

1 if the entity uses the alpha value of its parent; otherwise, 0.

int getGroundClamp ( ) const#

Returns the value of the Ground/Ocean Clamp parameter.

Return value

Ground/Ocean Clamp parameter value. One of the CIGI_ENTITY_* values.

int getAnimationBack ( ) const#

Returns the current entity's animation playback direction.

Return value

Direction of the entity's animation playback (forward or backward).

int getAnimationLoop ( ) const#

Returns the current entity's animation playback mode.

Return value

Mode of the entity's animation playback (single-shot or looped).

int getAnimationState ( ) const#

Returns the current entity's animation playback state.

Return value

State of the entity's animation playback. One of the CIGI_ANIMATION_* values.

int getInterpolation ( ) const#

Returns a value indicating if interpolation and extrapolation are enabled.

Return value

1 if interpolation and extrapolation are enabled; otherwise, 0.

int getAlpha ( ) const#

Returns the current alpha value, that determines transparency of entity geometry.

Return value

Alpha value.

Math::vec3 getRotation ( ) const#

Returns the current entity rotation euler angles.

Return value

Entity rotation euler angles (roll, pitch, yaw).

Math::vec3 getPosition ( ) const#

Returns the current entity position.

Return value

Entity position coordinates.
Notice
Geo-coordinates will be returned if there is no parent entity assigned, otherwise - local coordinates will be returned.
Last update: 15.03.2023
Build: ()