Unigine::ObstacleCapsule Class
Header: | #include <UniginePathFinding.h> |
Inherits from: | Obstacle |
This class is used to create a capsule-shaped obstacle that is detected and bypassed by other objects during pathfinding.
See Also#
- The Creating Routes usage example demonstrating how to create routes and recalculate them considering obstacles
- Navigation sample in C# Component Samples suite
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/paths/ folder
ObstacleCapsule Class
Members
static ObstacleCapsulePtr create ( float radius, float height ) #
Constructor. Creates a new capsule-shaped obstacle of a specified size.Arguments
- float radius - Radius of the capsule.
- float height - Height of the capsule.
void setHeight ( float height ) #
Sets the height of the obstacle capsule.Arguments
- float height - Height of the capsule. If a negative value is provided, 0 will be used instead.
float getHeight ( ) #
Returns the current height of the obstacle capsule.Return value
Height of the capsule.void setRadius ( float radius ) #
Sets the radius height of the obstacle capsule.Arguments
- float radius - Radius of the capsule. If a negative value is provided, 0 will be used instead.
float getRadius ( ) #
Returns the current radius of the obstacle capsule.Return value
Radius of the capsule.static int type ( ) #
Returns the type of the node.Return value
Obstacle type identifier.Last update:
11.01.2023
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