This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Unigine::AnimationObjectRuntime Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: #include <UnigineAnimation.h>
Inherits from: AnimationObject

This class enables you to manage proxy animation objects used to animate runtime objects. Binding to a specific runtime object in the framework of a specific playback is performed via an instance of the AnimationBindRuntime class.

AnimationObjectRuntime Class

Members

void setBind ( Ptr<AnimationBindRuntime> bind ) #

Sets a new binding of this proxy-object to a specific runtime object to be animated.

Arguments


Ptr<AnimationBindRuntime> getBind() const#

Returns the current binding of this proxy-object to a specific runtime object to be animated.

Return value

Current binding to a specific runtime object to be animated.

AnimationObjectRuntime ( const char * name ) #

Constructor. Creates a new runtime animation object with the specified name.

Arguments

  • const char * name - Property parameter animation object name.

void setPlaybackOverriddenBind ( const Ptr<AnimationPlayback> & playback, const Ptr<AnimationBindRuntime> & bind ) #

Sets a new binding of the animation object to a specific runtime object for the specified playback (binding override).

Arguments

  • const Ptr<AnimationPlayback> & playback - Animation playback for which a new binding of the animation object is to be added.
  • const Ptr<AnimationBindRuntime> & bind - Binding to a specific runtime object to be animated.

Ptr<AnimationBindRuntime> getPlaybackOverriddenBind ( const Ptr<AnimationPlayback> & playback ) #

Returns the current binding of the animation object to a specific runtime object for the specified playback (binding override).

Arguments

  • const Ptr<AnimationPlayback> & playback - Animation playback for which a runtime object binding of the animation object is to be retrieved.

Return value

Overridden binding to a specific runtime object animated.
Last update: 29.11.2023
Build: ()