UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
Rendering-Related Classes

CigiArticulatedControl Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <UnigineCIGIConnector.h>

CigiArticulatedControl Class

Members


int getEntityID ( ) #

Returns the entity ID specified in the packet.

Return value

Entity ID.

int getPartID ( ) #

Returns the articulated part ID specified in the packet.

Return value

Articulated part ID.

int getPartEnabled ( ) #

Returns the value of the Articulated Part Enable parameter specified in the packet.

Return value

Articulated Part Enable parameter value: 1 if the articulated part is enabled; otherwise, 0.

const ivec3 & getOffsetEnabled ( ) #

Returns a three-component vector combining Offset Enable values specified in the packet. Each value determines whether the offset for the corresponding axis(X - back, Y - left, Z - down) is enabled.

Return value

Vector of three integer values. Each value determines whether the offset for the corresponding axis(X - back, Y - left, Z - down) is enabled: 1 - enabled; 0 - disabled.

const ivec3 & getRotationEnabled ( ) #

Returns a three-component vector combining Roll/Pitch/Yaw Enable values specified in the packet. Each value determines whether the rotation around the corresponding axis(roll, pitch, yaw) is enabled.

Return value

Vector of three integer values. Each value determines whether the offset for the corresponding axis(X - back, Y - left, Z - down) is enabled: 1 - enabled; 0 - disabled.

const vec3 & getOffset ( ) #

Returns the offset of the articulated part in the submodel coordinate system (SCS) specified in the packet.

Return value

Articulated part offset coordinates (X - back, Y - left, Z - down).

const vec3 & getRotation ( ) #

Returns the rotation of the articulated part in the submodel coordinate system (SCS) specified in the packet.

Return value

Articulated part rotation euler angles.
Last update: 14.01.2020