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Unigine::Palette Class

Header: #include <UniginePalette.h>

This structure represents a set of values for 12 major colors of the color spectre used to define saturation and hue adjustment.

The following code snippet shows a usage example:

Source code (C++)
#include <UniginePalette.h>
			
Palette p = Palette(0.5f);
Render::setColorCorrectionHueShift(p);

Palette Class

Enums

Color#

NameDescription
RED = 0Red color.
ORANGE = 1Orange color.
YELLOW = 2Yellow color.
CHARTREUSE = 3Chartreuse color.
GREEN = 4Green color.
SPRINGGREEN = 5Spring Green color.
CYAN = 6Cyan color.
AZURE = 7Azure color.
BLUE = 8Blue color.
VIOLET = 9Violet color.
MAGENTA = 10Magenta color.
ROSE = 11Rose color.
SIZE = 12The number of colors.

Members


Palette ( ) #

Constructor. Initializes the structure with zero values.

Palette ( const Palette & palette ) #

Constructor. Initializes the structure using the given Palette.

Arguments

  • const Palette & palette - Source Palette.

Palette ( const float (&)[12] palette ) #

Constructor. Initializes the structure using the given array of floats.

Arguments

  • const float (&)[12] palette - Source array of 12 float values.

Palette ( float value ) #

Constructor. Initializes the structure using the given float for all values.

Arguments

  • float value - value to be set for all color values.

Palette & operator= ( const Palette & palette ) #

Performs structure assignment. Destination palette = source palette.

Arguments

  • const Palette & palette - Source palette.

Return value

Result.

bool operator== ( const Palette & palette ) const#

Check if two palettes are the same.

Arguments

  • const Palette & palette - The second palette.

Return value

Returns true if the palettes are the same; otherwise, false.

bool operator== ( const float (&)[12] palette ) const#

Check if two palettes are the same.

Arguments

  • const float (&)[12] palette - The second palette represented by an array of 12 float values.

Return value

Returns true if the palettes are the same; otherwise, false.

bool operator== ( float value ) const#

Check if all values of the palette are equal to the given value.

Arguments

  • float value - The value to check.

Return value

Returns true if all values of the palette are equal to the given value; otherwise, false.

bool operator!= ( const Palette & palette ) const#

Check if two palettes are not the same.

Arguments

  • const Palette & palette - The second palette.

Return value

Returns true if the palettes are not the same; otherwise, false.

bool operator!= ( const float (&)[] palette ) const#

Check if two palettes are not the same.

Arguments

  • const float (&)[] palette - The second palette represented by an array of 12 float values.

Return value

Returns true if the palettes are not the same; otherwise, false.

bool operator!= ( float value ) const#

Check if all values of the palette are not equal to the given value.

Arguments

  • float value - The value to check.

Return value

Returns true if any value of the palette is not equal to the given value; otherwise, false.

void clear ( float value = 0.0f ) #

Sets all color values to the given value.

Arguments

  • float value - The new value.

void copy ( const Palette & src ) #

Copies all values from the given palette.

Arguments

  • const Palette & src - The source palette.
Last update: 11.11.2020