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Content Migration

You can upgrade content of your project to UNIGINE 2.15 in the automatic or manual mode.

Warning
You cannot migrate the project that contains assets with a version higher than the project version.

Automatic Upgrade#

Automatic upgrade of the project's content can be performed via UNIGINE SDK Browser.

Notice
By default, the automatic mode is used to upgrade only binary executable files and content stored in the project's data folder. If you have content stored outside the data folder or in the additional data folders, you will have to upgrade it manually.

As a result, the binary executable and configuration files, meshes, terrains, worlds, nodes, splines, materials, properties, tracks, settings files will be upgraded to new formats (if any). The <unigine_project>/migration.log.html log file will be opened in the web browser. However, you can uncheck Migrate Content during automatic upgrading and perform content upgrading manually. In this case, only binary executable files will be upgraded.

Notice
The migration results depend on the version of UNIGINE SDK, from which you are going to migrate.

Manual Upgrade#

This mode should be used to upgrade content stored outside the project's data folder (such as mount points):

To upgrade the project's content in the manual mode, do the following:

  1. Put the binary executable <UnigineSDK>/bin/usc_x64.exe to the <UnigineSDK>/utils/upgrade folder that contains the upgrade script.
    Notice
    Use usc_x64.exe from the SDK version you are migrating to.
  2. In the command prompt, run the upgrade.usc with the required options:
    Shell commands
    usc_x64.exe upgrade.usc path/to/additional_content_1 path/to/additional_content_2 ...
    If you have unchecked Migrate Content during automatic upgrading, add the path to the project's data folder to the list of arguments passed to the upgrade script. For example:
    Shell commands
    usc_x64.exe upgrade.usc <unigine_project>/data path/to/additional_content_1 path/to/additional_content_2 ...
    Here:
    • path/to/additional_content_* - paths to folders with content stored outside the data folder.
As a result, you will get your meshes, terrains, worlds, nodes, splines, materials, properties, tracks, configuration and settings files upgraded.

Notice
The migration results depend on the version of UNIGINE SDK, from which you are going to migrate.

As soon as migration is completed, run the Editor to have the project assets "indexed".

Custom Base Materials Migration#

If you have custom-made base materials in you project, please read this passage carefully. Material texture declaration has changed with an argument renamed as follows: type -> source (this argument defines the type of the texture's source rather than the type of the texture itself).

Automatic migration in this case is not available. To migrate your custom base materials to 2.15 you should manually replace the type argument with source for every texture node in each custom base material:

UNIGINE 2.14.1 UNIGINE 2.15
ULON
Texture2D screen_texture <type=procedural>
ULON
Texture2D screen_texture <source=procedural>
Last update: 29.09.2021
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