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IG::ArticulatedPart Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <UnigineIG.h>

This class represents the IG Articulated Part interface.

Notice
IG plugin must be loaded.

ArticulatedPart Class

Members


int getID ( ) #

Returns the ID of the articulated part.

Return value

Articulated part ID.

int getNumNodes ( ) #

Returns the total number of nodes representing the articulated part.

Return value

Number of nodes representing the articulated part.

const Ptr<Node> & getNode ( int num ) #

Returns the given node from the array of nodes representing the articulated part.

Arguments

  • int num - Node number.

Return value

Node.

void setEnabled ( int enable ) #

Sets the value indicating if the articulated part is enabled.

Arguments

  • int enable - 1 to enable the articulated part; 0 - to disable it.

int getEnabled ( ) #

Returns the value indicating if the articulated part is enabled.

Return value

1 if the articulated part is enabled; otherwise, 0.

void setPosition ( const Math::vec3 & offset ) #

Sets the offset of the articulated part in the submodel coordinate system (SCS).

Arguments

  • const Math::vec3 & offset - Articulated part offset coordinates to set (X - back, Y - left, Z - down).

Math::vec3 getPosition ( ) #

Returns the current offset of the articulated part in the submodel coordinate system (SCS).

Return value

Articulated part offset coordinates (X - back, Y - left, Z - down).

void setRotation ( const Math::vec3 & rotation_euler ) #

Sets the rotation of the articulated part in the submodel coordinate system (SCS).

Arguments

  • const Math::vec3 & rotation_euler - Articulated part rotation euler angles to set.

Math::vec3 getRotationEuler ( ) #

Returns the rotation of the articulated part in the submodel coordinate system (SCS).

Return value

Articulated part rotation euler angles.
Last update: 28.11.2019