This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Drone Simulator

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

The Drone Simulator demo showcases the ability to render UAV imagery on UNIGINE in both desktop and VR modes, while also offering gamepad control over the drone. The demo uses a primitive physical flight model that provides an immersive flight experience. Additionally, it offers various camera modes to simulate different POVs, connection types, and sensors.

Features#

  • Two flight models: linear (simple movements, physics is not applied) and physical (basic physics is implemented for drone movements)
  • Two POVs (first and third person) and camera modes (fixed/balanced)
  • Three control modes: cinematic, sport, and custom
  • Imitation of two connection types: digital and analog (with signal interference)
  • Night vision and thermal vision effects
  • Signal Lost effect with losing control and image quality deterioration
  • Zooming
  • Simulation of the indicator for the GPS signal with a number of satellites
  • Simulation of the signal strength indicator with the bars filled depending on the distance from Drone Base Station
  • Minimap with horizon and flight track indication
  • Weather effects such as clouds height and density, wind (which affects the drone physical model), fog, day time, and rain

SDK Location: Demos > Drone Simulator
SDK Path: <SDK_INSTALLATION>demos\drone3d_demo_2.18

Accessing Demo Source Code#

You can study and modify the source code of this demo to create your own projects. To access the source code do the following:

  1. Find the Drone Simulator demo in the Demos section and click Install (if you haven't installed it yet).
  2. After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
  3. In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
  4. Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
Last update: 27.02.2024
Build: ()