This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Unigine::PhysicalForce Class

Header: #include <UniginePhysicals.h>
Inherits from: Physical

This class is used to simulate a point force that pulls physical bodies up to or away from the point. It can also rotate them around the force center.

Notice
The physical force can affect only a cloth, a rope or a rigid body. If the rigid body is used, a shape should be also assigned.

See also#

  • An article on Physical Force
  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physicals/ folder:

    • force_00
    • force_01

PhysicalForce Class

Members


static PhysicalForcePtr create ( float radius ) #

Constructor. Creates a physical force node with the specified radius in units.

Arguments

  • float radius - The radius of the physical force node in units.

void setAttenuation ( float attenuation ) #

Updates the attenuation factor for the physical force.

Arguments

  • float attenuation - A new attenuation factor.

float getAttenuation ( ) #

Returns the current attenuation factor for the physical force.

Return value

The attenuation factor.

void setAttractor ( float attractor ) #

Updates the attraction force that will be applied to objects in the physical force radius.

Arguments

  • float attractor - A new attraction force value. Positive values pull objects away from the force point, negative values pull them up to it.

float getAttractor ( ) #

Returns the current attraction force applied to objects in the physical force radius. Positive values pull objects away from the force point, negative values pull them up to it.

Return value

The attraction force value.

void setRadius ( float radius ) #

Updates the radius for applying the physical force.

Arguments

  • float radius - A new radius in units. If a negative value is provided, 0 will be used instead.

float getRadius ( ) #

Returns the current radius set for applying the physical force.

Return value

The radius in units.

void setRotator ( float rotator ) #

Updates the rotation force that will be applied to objects in the physical force radius.

Arguments

  • float rotator - A new rotation force value. Set a positive value for clockwise rotation or a negative value for counterclockwise one.

float getRotator ( ) #

Returns the current rotation force that will be applied to objects in the physical force radius.

Return value

The rotation force value.

static int type ( ) #

Returns the type of the node.

Return value

Physical type identifier.
Last update: 03.02.2023
Build: ()