Видеоуроки
Interface
Essentials
Advanced
Полезные советы
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров узла
Setting Up Materials
Setting Up Properties
Освещение
Landscape Tool
Sandworm (Experimental)
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Программирование
Основы
Настройка среды разработки
Примеры использования
UnigineScript
C++
C#
Унифицированный язык шейдеров UUSL
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Art Samples
Tutorials

Unigine::TerrainGlobalLodHeight Class

Header: #include <UnigineObjects.h>
Inherits: TerrainGlobalLod

This class is inherited from the TerrainGlobalLod class and used to manage a single height LOD (level of detail) of the global terrain object. Height LODs are used for collision and intersection detection.

TerrainGlobalLodHeight Class

Members


void setCastShadows ( int shadows ) #

Enables or disables casting shadows from non-world lights for the height LOD.

Arguments

  • int shadows - 1 to enable casting shadows, 0 to disable it.

int isCastShadows ( ) #

Returns a value indicating if shadow casting for the height LOD is enabled.

Return value

1 if shadow casting for the height LOD is enabled; otherwise, 0.

void setCollision ( int collision ) #

Enables or disables collision detection for the height LOD.

Arguments

  • int collision - 1 to enable collision detection, 0 to disable it.

int isCollision ( ) #

Returns a value indicating if collision detection for the height LOD is enabled.

Return value

1 if collision detection for the height LOD is enabled; otherwise, 0.

void setCollisionMask ( int mask ) #

Sets the collision mask for the height LOD. A collision of an object with the height LOD will be detected, if they both have matching masks.

Arguments

  • int mask - Collision mask, an integer value each bit of which is a mask.

int getCollisionMask ( ) #

Returns the current collision mask for the height LOD. A collision of an object with the height LOD will be detected, if they both have matching masks.

Return value

Collision mask, an integer value each bit of which is a mask.

void setIntersection ( int intersection ) #

Enables or disables intersection detection for the height LOD.

Arguments

  • int intersection - 1 to enable intersection detection, 0 to disable it.

int isIntersection ( ) #

Returns a value indicating if intersection detection for the height LOD is enabled.

Return value

1 if intersection detection for the height LOD is enabled; otherwise, 0.

void setIntersectionMask ( int mask ) #

Sets the intersection mask for the height LOD. An intersection of an object with the height LOD will be detected, if they both have matching masks.

Arguments

  • int mask - Intersection mask, an integer value each bit of which is a mask.

int getIntersectionMask ( ) #

Returns the current intersection mask for the height LOD. An intersection of an object with the height LOD will be detected, if they both have matching masks.

Return value

Intersection mask, an integer value each bit of which is a mask.
Last update: 25.12.2019