Видеоуроки
Interface
Essentials
Advanced
Полезные советы
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров узла
Setting Up Materials
Setting Up Properties
Освещение
Landscape Tool
Sandworm (Experimental)
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Программирование
Основы
Настройка среды разработки
Примеры использования
UnigineScript
C++
C#
Унифицированный язык шейдеров UUSL
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Art Samples
Tutorials

Unigine::ShapeCapsule Class

Header: #include <UniginePhysics.h>
Inherits: Shape

This class is used to create collision shape in the form of a capsule.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
    • capsule_00
    • capsule_01
    • capsule_02
    • capsule_03
    • shapes_00

ShapeCapsule Class

Members


static ShapeCapsulePtr create ( ) #

Constructor. Creates a new capsule with the zero radius and the zero height.

static ShapeCapsulePtr create ( float radius, float height ) #

Constructor. Creates a new capsule with given dimensions.

Arguments

  • float radius - Radius of the capsule in units.
  • float height - Height of the capsule in units.

static ShapeCapsulePtr create ( const Ptr<Body> & body, float radius, float height ) #

Constructor. Creates a new capsule with given dimensions and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the capsule will belong.
  • float radius - Radius of the capsule in units.
  • float height - Height of the capsule in units.

void setHeight ( float height ) #

Sets a height of the capsule.

Arguments

  • float height - Height of the capsule in units.

float getHeight ( ) #

Returns the current height of the capsule.

Return value

Height of the capsule in units.

void setRadius ( float radius ) #

Sets a radius of the capsule.

Arguments

  • float radius - Radius of the capsule in units.

float getRadius ( ) #

Returns the current radius of the capsule.

Return value

Radius of the capsule in units.

Math::Vec3 getBottomCap ( ) #

Returns the coordinates of the center of the top hemisphere of the capsule.

Return value

Coordinates of the center of the capsule's top hemisphere.

Math::Vec3 getTopCap ( ) #

Returns the coordinates of the center of the bottom hemisphere of the capsule.

Return value

Coordinates of the center of the capsule's bottom hemisphere.
Last update: 28.11.2019