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Unigine::Plugins::Wall Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/UnigineWall.h>

This set of functions is available when the Wall plugin is loaded. This plugin allows rendering Unigine viewport into the configurable number of windows.

Notice
Wall plugin cannot be used in a Qt-based application

If the plugin is loaded together with the engine, the HAS_WALL definition is set. This definition can be used, for example, to avoid errors if the plugin is not loaded: the code in which the plugin functions are executed can be wrapped around as follows:

Source code (UnigineScript)
#ifdef HAS_WALL
	// engine.wall functions
#endif

See also#

Wall Class

Members


Ptr<Gui> getGui ( int x, int y ) #

Returns a GUI instance to draw interface on the specified monitor.

Arguments

  • int x - Monitor number in a horizontal row.
  • int y - Monitor number in a vertical column.

Return value

GUI instance.

int getWallHeight ( ) const#

Returns the number of Wall monitors in a vertical column (how many rows of monitors there are).

Return value

Number of Wall monitors.

int getPrimaryX ( ) const#

Returns the number of the monitor in a horizontal row, which is the primary and can render GUI, wireframe and other additional information.

Return value

Monitor number in a horizontal row.

int getPrimaryY ( ) const#

Returns the number of the monitor in a vertical column, which is the primary and can render GUI, wireframe and other additional information.

Return value

Monitor number in a vertical column.

int getWallWidth ( ) const#

Returns the number of Wall monitors in a horizontal row.

Return value

Number of Wall monitors.

int isEnabled ( int x, int y ) const#

Returns a value indicating if the specified Wall monitor is enabled for viewport rendering.

Arguments

  • int x - Monitor number in a horizontal row.
  • int y - Monitor number in a vertical column.

Return value

Returns 1 if the monitor is enabled for rendering; otherwise, 0.

void setEnabled ( int x, int y, int enable ) #

Enables the specified Wall monitor for viewport rendering.

Arguments

  • int x - Monitor number in a horizontal row.
  • int y - Monitor number in a vertical column.
  • int enable - 1 to enable the monitor for rendering; 0 to disable it.

void setPrimary ( int x, int y ) #

Sets the monitor to be the primary display that can render GUI, wireframe and other additional information.

Arguments

  • int x - Monitor number in a horizontal row.
  • int y - Monitor number in a vertical column.

Ptr<Camera> getCamera ( int x, int y ) #

Returns the camera from the specified monitor.

Arguments

  • int x - Column of the monitor.
  • int y - Row of the monitor.

Return value

Camera smart pointer.

void setCamera ( int x, int y, const Ptr<Camera> & camera ) const#

Copies the camera from the specified monitor to the provided camera.

Arguments

  • int x - Column of the monitor.
  • int y - Row of the monitor.
  • const Ptr<Camera> & camera - Camera smart pointer.
Last update: 08.08.2022
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