Texture Buffer GBuffer Shading Node
Description
Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates for reading texels from the texture.
This 2D Texture contains:
- R - metalness of opaque materials.
- G - specular of opaque materials.
- B - translucent of opaque materials.
- Alpha - microfiber of opaque materials.
This buffer contains data of opaque materials only.
Last update:
30.11.2021
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