Normal From Height Texture Node
Description
Samples a height value from the Heightmap texture and converts it to tangent-space Tangent, Binormal and Normal vectors.
This node is designed to create normals from an existing heightmap texture when there is no normal map available.
- Heightmap Texture - a texture that is used to create an additional height displacement.
- UV - texture UV coordinates.
- Height - height value (in meters) to which the surface is to be deepened visually if the corresponding texel of the heightmap is black.
Usage Examples
Example 1
The example can be found in the Normal From Height Texture Sample.
The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
04.04.2025
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