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Unigine::InputEvent Class

Header: #include <UnigineInput.h>

This class handles input event information.

InputEvent Class

Перечисления (Enums)

TYPE#

ИмяОписание
INPUT_EVENT = 0Basic type. Cannot be created.
INPUT_EVENT_MOUSE_BUTTON = 1Mouse button has been clicked.
INPUT_EVENT_MOUSE_WHEEL = 2Mouse wheel has been moved.
INPUT_EVENT_MOUSE_MOTION = 3Mouse has been moved.
INPUT_EVENT_KEYBOARD = 4Keyboard button has been pressed.
INPUT_EVENT_TEXT = 5Text has been entered.
INPUT_EVENT_TOUCH = 6Touch device has been touched.
INPUT_EVENT_JOY_DEVICE = 7Joystick has been connected or disconnected.
INPUT_EVENT_JOY_BUTTON = 8Joystick button has been pressed.
INPUT_EVENT_JOY_AXIS_MOTION = 9Joystick axis has been moved.
INPUT_EVENT_JOY_POV_MOTION = 10Joystick POV hat has been moved.
INPUT_EVENT_PAD_DEVICE = 11Game pad has been connected or disconnected.
INPUT_EVENT_PAD_BUTTON = 12Game pad button has been pressed.
INPUT_EVENT_PAD_AXIS_MOTION = 13Game pad axis has been moved.
INPUT_EVENT_PAD_TOUCH_MOTION = 14Touch panel has been touched.
INPUT_EVENT_VR_DEVICE = 15VR device has been connected or disconnected.
INPUT_EVENT_VR_BUTTON = 16VR device button has been pressed.
INPUT_EVENT_VR_BUTTON_TOUCH = 17VR device button has been touched.
INPUT_EVENT_VR_AXIS_MOTION = 18VR device axis has been moved.
INPUT_EVENT_SYSTEM = 19System event has occurred (keyboard layout or input language has changed).
NUM_INPUT_EVENTS = 20Counter of input events.

Members


InputEvent::TYPE getType ( ) const#

Returns the type of the input event.

Return value

Type of the input event, one of the TYPE.INPUT_EVENT values.

const char * getTypeName ( ) const#

Returns the name of the input event type.

Return value

The name of the input event type.

void setTimestamp ( unsigned int timestamp ) #

Sets the timestamp of the event.

Arguments

  • unsigned int timestamp - The timestamp of the event, in milliseconds.

unsigned int getTimestamp ( ) const#

Returns the timestamp of the event.

Return value

The timestamp of the event, in milliseconds.

void setMousePosition ( const Math::ivec2 & pos ) #

Sets the mouse position for the event.

Arguments

  • const Math::ivec2 & pos - The position of the mouse.

Math::ivec2 getMousePosition ( ) const#

Returns the mouse position for the event.

Return value

The position of the mouse.

unsigned long long getFrame ( ) const#

Returns the engine frame during which the event has been sent from proxy to Input.

Return value

The engine frame during which the event has been sent from proxy to Input.
Last update: 25.03.2024
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