UnigineEditor
Interface Overview
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Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
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UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
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Rebuilding the Engine and Tools
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Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
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Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

Effects(特效)

Unigine引擎包括的特效有:

  •  Particle system(粒子系统) 是一种由喷射源,喷射的粒子以及作用力所组成的复杂对象。 它可模拟的效果包括火焰,烟雾,爆炸,(雨、雪、冰雹等的)降下,电流,喷泉等等。
  •  Volumetric objects(体积对象) 用于模拟不同类型的体积特效,像有雾,云,光束,燃烧着的光芒等等。
  •  Fields(场) 是立方体形或椭圆体形的对象,它们只影响在草场和水体中所选的几何区域。 它们可以用来指明那些不应被渲染的区域,或是动画绘制那些被选定的几何区域。
  •  Physicals(物理) 对象的自身内部存在有不可见力场,可对其它对象产生影响。
最新更新: 2017-07-03