UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

Home

  • Getting Started

    First time with UNIGINE? Start learning about its capabilities, terminology, and project workflow here.

  • Principles of Operation

    Understand how the virtual world is structured, how each frame is rendered and how physics simulation is performed.

  • Tools

    UnigineEditor, SDK Browser, export plugins for 3D editors, various converters and utilities.

  • Programming

    General programming topics: the engine architecture, memory management, development for different platforms, tips & tricks.

  • API

    Reference documentation on all available APIs:

    • UnigineScript
    • C++
    • C#
  • Content Creation

    Artists, start here. Content pipeline, different types of assets, guidelines and tutorials on content creation.

Last update: 2018-04-26