视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes

UnigineEditor

UnigineEditor provides the core functionality for creation and editing of virtual worlds for UNIGINE-based applications based on the assets workflow. It allows you to easily view and modify virtual worlds by adding, transforming and editing the nodes. UnigineEditor 提供了核心功能,用于基于资产工作流为基于UNIGINE的应用程序创建和编辑虚拟世界。它允许您通过添加,转换和编辑节点轻松查看和修改虚拟世界。

In addition, UnigineEditor also provides:此外,UnigineEditor还提供:

  • Customizable UI layout with dockable panels具有可停靠面板的可自定义UI布局
  • Integration with the Asset Browser资产浏览器
  • 集成

Editor Running编辑器正在运行#

注意
You should keep UNIGINE SDK Browser launched to use UnigineEditor.您应保持UNIGINE SDK浏览器启动以便使用UnigineEditor。

To launch UnigineEditor for your project, click Open Editor in the SDK Browser:要为您的项目启动UnigineEditor,请在SDK浏览器中单击Open Editor

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最新更新: 2020-12-19