UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes

UnigineEditor

UnigineEditor 提供了核心功能,用于基于资产工作流为基于UNIGINE的应用程序创建和编辑虚拟世界。它允许您通过添加,转换和编辑节点轻松查看和修改虚拟世界。

此外,UnigineEditor还提供:

编辑器正在运行#

注意
您应保持UNIGINE SDK浏览器启动以便使用UnigineEditor。

要为您的项目启动UnigineEditor,请在SDK浏览器中单击Open Editor

本節中的文章

最新更新: 2020-09-30