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Systems

AsyncQueueAsyncQueue#

Working with AsyncQueue callbacks via C++ API.通过C++ API使用AsyncQueue回调。

CallbacksCallbacks#

Working with callbacks via C++ API by using the CallbackBase class.通过C++ API使用CallbackBase类处理回调。

CPUShaderCPUShader#

Multi-threaded ObjectMeshCluster update via the CPUShader class.通过CPUShader类多线程ObjectMeshCluster更新。

ConsoleConsole#

Working with console via C++ API by using the Console class.通过使用C++ API使用控制台Console类。

FfpFfp#

Working with Ffp via C++ API by creating a plugin.通过C++ API使用Ffp通过创建一个插件。

FileFile#

Working with files via C++ API by using the File class.通过C++ API使用File类来处理文件。

ImageImage#

Working with images via C++ API by using the Image class.通过C++ API处理图像通过使用Image类。

MaterialsMaterials#

Working with materials via C++ API by using the Materials class.使用Materials类通过C++ API处理材料。

NoDataNoData#

Adding core.ung to the virtual File System created via C++ API.添加core.ung到通过C++ API创建的虚拟文件系统

PackagePackage#

Adding a new package to the File System via C++ API.通过 C++ API 将新的 package 添加到文件系统。

PerformancePerformance#

Performance comparison for different ways of adding an object to the world via C++ API.通过C++ API添加对象的不同方式的性能比较。

PluginsPlugins#

Creating a C++ plugin.创建一个C++插件。

PropertiesProperties#

Managing properties via C++ API by using the Properties class.通过C++ API管理属性使用Properties类。

SimpleSimple#

A simple C++ application with the dialog window called in UnigineScript.一个简单的C++应用程序,其对话框窗口名为UnigineScript

StreamBaseStreamBase#

Creating a new input/output stream in C++ by using the StreamBase class.创建一个新的输入/输出流在C++中使用StreamBase类。

ThreadThread#

Working with threads via C++ API by using the Thread class.通过C++ API使用Thread类来处理线程。

WorldWorld#

Creating new nodes and removing existing ones.创建新节点并删除现有节点。

XmlXml#

Working with Xml via C++ API by using the Xml class.通过C++ API使用Xml使用Xml类。

最新更新: 2022-04-06
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