This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Material Nodes Library
Art Samples
Tutorials

Texture Cube Node


Description

This node represents a texture, that combines six images mapped onto a cube, and is mainly used to create a 360° panorama. To sample data from such a texture connect it to the Sample Texture node and specify Direction - a vector pointing in direction from the center of the cube to a point on the cube, at which a cubemap texel is to be taken.

You can create such texture from an HDRI panorama by simply selecting the Cube Map preset in the texture import parameters or add a _c postfix to the file name before importing it. In this case the Engine shall generate mipmaps for the texture, looking like matte GGX reflections giving a smooth blurred result. This can be useful for imitation of matte reflections based on this texture.

You can use this texture type to create panorama, for imitation of FAKE reflections based on a custom panorama, for FAKE refractions, or something else - the scope of applications is limited by your fantasy!

Last update: 2021-11-30
Build: ()