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Transform

Transform is a succession of transformations.Transform是一系列转换。

Types of Transforms转换类型#

There are two types of Transform:Transform有两种类型:

  •   Transform Path — a succession of transformations based on an arbitrary path   Transform Path —基于任意路径的一系列转换
  •   Transform Bone — a succession of transformations based on the bone animation. It should be a child of Mesh Skinned and have one bone assigned.   Transform Bone —基于骨骼动画的一系列转换。它应该是Mesh Skinned的子代,并分配了一根骨骼。
最新更新: 2021-05-26
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