Transform
Transform is a succession of transformations.Transform是一系列转换。
Types of Transforms转换类型#
There are two types of Transform:Transform有两种类型:
- Transform Path — a succession of transformations based on an arbitrary path Transform Path —基于任意路径的一系列转换
- Transform Bone — a succession of transformations based on the bone animation. It should be a child of Mesh Skinned and have one bone assigned. Transform Bone —基于骨骼动画的一系列转换。它应该是Mesh Skinned的子代,并分配了一根骨骼。
最新更新:
2021-05-26
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