This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Docs Sample Content

The Docs Sample Content add-on provides a set of 3D models and textures required to accomplish tutorials. It contains assets for the following tutorials:Docs Sample Content插件提供了一组完成教程所需的3D模型和纹理。它包含以下教程的资源:

  • Getting Started – the introductory tutorial giving you a quick look on the basics of working with UNIGINE 2.Getting Started—入门教程,让你快速了解使用unigine2的基础知识。

  • Making a First-Person Shooter (C#) — a tutorial describing step-by-step development of a typical First-Person Shooter game project. You can use this project as a basis for your own FPS-game.Making a First-Person Shooter (C#) -一个描述一个典型的第一人称射击游戏项目一步一步发展的教程。你可以将这个项目作为你自己的fps游戏的基础。

注意
All instructions for using the assets are provided in the tutorials articles.教程文章中提供了使用资产的所有说明。
最新更新: 2022-04-06
Build: ()