This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Glass 示例

This material graph sample demonstrates different implementations of glass materials for different needs.此材质图表示例演示了针对不同需求的玻璃材质的不同实现。

Thick colored glass厚色玻璃

Blended Reflective Material混合反光材质#

The grass_blend_mode_add sample is a material providing raymarched fresnel-based reflection in the Additive blending mode that can be used as a reflective component in compound materials.grass_blend_mode_add 样本是一种提供光线行进菲涅耳基于 Additive 混合模式的反射,可用作复合材质中的反射组件。

Blended Refractive Material for Thick Glass用于厚玻璃的混合折射材质#

The glass_blend_mode_refraction_thick sample implements fresnel-based refraction for thick objects in the Multiplicative blending mode. It showcases the use of the Refraction Screen UV Offset For Thick Objects node and can be used as a refractive component in compound materials.glass_blend_mode_refraction_thick 示例实现菲涅耳Multiplicative 混合模式下厚物体的基于折射。它展示了 Refraction Screen UV Offset For Thick Objects 节点的使用,并可用作复合材质中的折射组件。

Blended Refractive Material for Thin Glass用于薄玻璃的混合折射材质#

The glass_blend_mode_refraction_thin sample implements fresnel-based refraction for thin objects in the Multiplicative blending mode. It showcases the use of the Refraction Screen UV Offset For Thin Objects node and can be used as a refractive component in compound materials.glass_blend_mode_refraction_thin 示例实现菲涅耳- 在 Multiplicative 混合模式下对薄物体进行基于折射。它展示了 Refraction Screen UV Offset For Thin Objects 节点的使用,并可用作复合材质中的折射组件。

High-Quality Thick Colored Glass优质加厚彩色玻璃#

The glass_thick_colored_high_quality sample showcases an implementation of high-quality raymarched reflection and refraction for thick colored glass objects. The Fresnel node defines the mutually exclusive intensities of each component.glass_thick_colored_high_quality 示例展示了高质量raymarched的实现反射折射用于厚的彩色玻璃物体。 Fresnel 节点定义了每个组件的互斥强度。

Low-Quality Thick Colored Glass劣质厚彩玻璃#

The glass_thick_colored_low_quality sample showcases an implementation of low-quality refraction for thick colored objects by means of the Refraction Simple For Thick Objects node. The Fresnel node defines the intensity of refraction.glass_thick_colored_low_quality 示例展示了通过 Refraction Simple For Thick Objects 节点对厚色对象进行低质量折射的实现。 Fresnel 节点定义折射强度。

Thin Colored Glass薄彩色玻璃#

The glass_thin_colored sample showcases the use of the Refraction Simple For Thin Objects and Reflection Raymarched nodes for thin colored glass objects. The Fresnel node defines the mutually exclusive intensities of each component.glass_thin_colored 示例展示了 Refraction Simple For Thin ObjectsReflection Raymarched 节点对薄彩色玻璃对象的使用。 Fresnel 节点定义了每个组件的互斥强度。

最新更新: 2022-04-06
Build: ()