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A render_composite material allows you to apply the following full-screen postprocesses selectively (on per-material basis) rather then to the whole screen using the Auxiliary buffer:
This article is deprecated and will be updated in further UNIGINE updates.
Material excluded from DOF
To apply render_composite material, follow these steps:
- Set it (or a material inherited from it) in Render settings -> Composite shader field.
- Make sure that Main menu ->Render tab -> Auxiliary buffer option is checked.
- Go to the surface material. Set States tab ->Passes -> Auxiliary pass and set itDefault. It means that the material is rendered into the auxiliary color buffer.
It is also possible to mask materials for two postprocesses using surface material -> Parameters -> Auxiliary Color (see blur_mask and dof_mask below).
||Specifies if the surface (with Auxiliary pass enabled) should be rendered with the additional color multiplier:
- Skip - additional color is not rendered
- Overlay - color multiplier is applied
||Mask to exclude objects from Motion blur.
- Skip - all materials are rendered blurred.
- red - materials that have Auxiliary Color with non-zero Red channel value are excluded from motion blur.
- green - materials that have Auxiliary Color with non-zero Green channel value are excluded from motion blur.
Yellow material is excluded from motion blur
||Mask to exclude objects from DOF effect.
- Skip - all materials are rendered with DOF effect applied.
- red - materials that have Auxiliary Color with non-zero Red channel value are rendered without DOF effect (non-blurred).
- green - materials that have Auxiliary Color with non-zero Green channel value are rendered without DOF effect (non-blurred).
Green material without DOF effect
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