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Sky

Sky is an object used to recreate the atmosphere in the scene. It is modelled as an upper hemisphere of the specified color, tiled with clouds textures to produce plausible and inexpensive dynamic clouds. It can also have any cube map as a background picture.Sky是用于在场景中重现气氛的对象。它被建模为指定颜色的上半球,并用云块纹理平铺以生成合理且廉价的动态云。它也可以具有任何立方体贴图作为背景图片。

See Also
也可以看看#

  • The sky_base material to adjust the sky appearancesky_base材质调整天空外观
  • The ObjectSky class to edit the sky via APIObjectSky类,用于通过API编辑天空

Creating Sky
创造天空#

To create the sky, perform the following steps:要创建天空,请执行以下步骤:

  1. On the Menu bar, click Create -> Sky -> Sky.

    在菜单栏上,单击Create -> Sky -> Sky

  2. Place the sky object somewhere in the world.将天体放置在世界上的某个地方。
  3. Specify the sky parameters.指定天空参数

Sky Parameters
天空参数#

Spherical Create the spherical sky dome. If the option is disabled, only the upper hemisphere will be created.
注意
The sky is represented as the sky dome. To avoid the visual artifacts of the apparent curvature caused by applying the clouds texture, sphere is recommended to be flattened a bit (for detailed information see the sky_base material).The sky is represented as the sky dome. To avoid the visual artifacts of the apparent curvature caused by applying the clouds texture, sphere is recommended to be flattened a bit (for detailed information see the sky_base material).
The sky is represented as the sky dome. To avoid the visual artifacts of the apparent curvature caused by applying the clouds texture, sphere is recommended to be flattened a bit (for detailed information see the sky_base material).
创建球形天穹。如果禁用该选项,则只会创建上半球。
注意
The sky is represented as the sky dome. To avoid the visual artifacts of the apparent curvature caused by applying the clouds texture, sphere is recommended to be flattened a bit (for detailed information see the sky_base material).天空表示为穹顶。为了避免由于应用云纹理而导致的明显曲率的视觉伪像,建议将球体稍微展平(有关详细信息,请参见sky_base材质)。
最新更新: 2021-04-29
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