This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::WindowEventDrop Class

Header: #include <UnigineWindowManager.h>
Inherits from: WindowEvent

This class is used to handle an event of dragging and dropping a text or file into a window.

WindowEventDrop Class

枚举

ACTION#

Name说明/描 述
ACTION_ITEMS_DROP_BEGIN = 0A new set of drops is beginning.
ACTION_ITEM_DROP = 1Text/plain drag-and-drop event.
ACTION_ITEMS_DROP_END = 2The current set of drops is now complete.

Members


WindowEventDrop ( ) #

Default constructor.

WindowEventDrop ( unsigned long long timestamp, unsigned long long win_id ) #

Window drop event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • unsigned long long win_id - The window that was dropped on, if any.

WindowEventDrop ( unsigned long long timestamp, unsigned long long win_id, const Math::ivec2 & mouse_pos ) #

Window drop event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • unsigned long long win_id - The window that was dropped on, if any.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

WindowEventDrop ( unsigned long long timestamp, unsigned long long win_id, const Math::ivec2 & mouse_pos, const Math::ivec2 & position, const Math::ivec2 & size ) #

Window drop event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • unsigned long long win_id - The window that was dropped on, if any.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • const Math::ivec2 & position - Position of the window.
  • const Math::ivec2 & size - Size of the window.

WindowEventDrop ( unsigned long long timestamp, unsigned long long win_id, const Math::ivec2 & mouse_pos, const Math::ivec2 & position, const Math::ivec2 & size, WindowEventDrop::ACTION action, const char * item_path ) #

Window drop event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • unsigned long long win_id - The window that was dropped on, if any.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • const Math::ivec2 & position - Position of the window.
  • const Math::ivec2 & size - Size of the window.
  • WindowEventDrop::ACTION action - Type of the drop action performed with the window during the event.
  • const char * item_path

void setAction ( WindowEventDrop::ACTION action ) #

Sets the type of the drop action performed with the window during the event.

Arguments

WindowEventDrop::ACTION getAction ( ) const#

Returns the type of the drop action performed with the window during the event.

Return value

The type of the drop action performed with the window during the event.

void setPath ( const char * path ) #

Sets the absolute path to the dropped file.

Arguments

  • const char * path - Absolute path to the dropped file.

const char * getPath ( ) const#

Returns the absolute path to the dropped file.

Return value

The absolute path to the dropped file.
Last update: 2023-05-25
Build: ()