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Unigine::ShapeCapsule Class

Header: #include <UniginePhysics.h>
Inherits: Shape

This class is used to create collision shape in the form of a capsule.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
    • capsule_00
    • capsule_01
    • capsule_02
    • capsule_03
    • shapes_00

ShapeCapsule Class

Members


static ShapeCapsulePtr create ( ) #

Constructor. Creates a new capsule with the zero radius and the zero height.

static ShapeCapsulePtr create ( float radius, float height ) #

Constructor. Creates a new capsule with given dimensions.

Arguments

  • float radius - Radius of the capsule in units.
  • float height - Height of the capsule in units.

static ShapeCapsulePtr create ( const Ptr<Body> & body, float radius, float height ) #

Constructor. Creates a new capsule with given dimensions and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the capsule will belong.
  • float radius - Radius of the capsule in units.
  • float height - Height of the capsule in units.

void setHeight ( float height ) #

Sets a height of the capsule.

Arguments

  • float height - Height of the capsule in units.

float getHeight ( ) #

Returns the current height of the capsule.

Return value

Height of the capsule in units.

void setRadius ( float radius ) #

Sets a radius of the capsule.

Arguments

  • float radius - Radius of the capsule in units.

float getRadius ( ) #

Returns the current radius of the capsule.

Return value

Radius of the capsule in units.

Math::Vec3 getBottomCap ( ) #

Returns the coordinates of the center of the top hemisphere of the capsule.

Return value

Coordinates of the center of the capsule's top hemisphere.

Math::Vec3 getTopCap ( ) #

Returns the coordinates of the center of the bottom hemisphere of the capsule.

Return value

Coordinates of the center of the capsule's bottom hemisphere.
Last update: 2019-11-28