This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::Plugins::FMOD::Sound Class

Header: #include <plugins/UnigineFMOD.h>
Notice
This set of functions is available when the FMOD plugin is loaded.

Container for sample data that can be played on a Channel.

Sound Class

Members


Channel * play ( ) #

Starts playback of the sound.

Return value

Newly playing channel.

void release ( ) #

Releases the Sound object and frees its resources.

unsigned int getLength ( FMODEnums::TIME_UNIT time_unit ) #

Returns the length using the specified time unit. A length of 0xFFFFFFFF means it is of unlimited length, such as an internet radio stream or MOD/S3M/XM/IT file which may loop forever.

Using a VBR (Variable Bit Rate) source that does not have metadata containing its accurate length (such as un-tagged MP3 or MOD/S3M/XM/IT) may return inaccurate length values. For these formats, use ACCURATETIME when creating the sound. This will cause a slight delay and memory increase, as FMOD will scan the whole during creation to find the correct length. This flag also creates a seek table to enable sample accurate seeking.

Arguments

Return value

Sound's length.
Last update: 2022-04-20
Build: ()