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倒影

This article lists all types of rendering techniques used to simulate specular and diffuse reflections available in UNIGINE.本文列出了用于模拟UNIGINE中可用的镜面反射和漫反射的所有类型的渲染技术。

Environment Reflections环境思考#

This is the default type of reflections provided by the Environment settings.这是 Environment 设置提供的默认反射类型。

Environment Probe Reflections环境探针的思考#

To change reflections locally, Environment Probes are used. Both static and dynamic modes are supported.要在本地更改反射,请使用Environment Probes。静态和动态模式均受支持。

Planar Reflections平面反射#

Planar Reflections is a dynamic reflections approach available in the mesh_base material. Planar Reflections 是一种动态反射方法,可在 mesh_base 材料中使用。

See Also也可以看看#

Screen-Space Reflections屏幕空间的思考#

Screen-Space Reflections is a real-time technique for calculating reflections based on screen buffers with the help of raytracing algorithms. 屏幕空间反射 是一种借助光线跟踪算法基于屏幕缓冲区计算反射的实时技术。

Diffuse Reflections from Voxel Probes体素探针的漫反射#

Diffuse Reflections are provided by baked voxel probes and can be used on rough surfaces. 漫反射由烘焙的体素探针提供,可以在粗糙的表面上使用。

最新更新: 2020-11-11