This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::AnimationObjectMaterial Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: #include <UnigineAnimation.h>
Inherits from: AnimationObject

This class enables you to manage proxy animation objects used to animate materials. Binding to a specific material in the framework of a specific playback is performed via an instance of the AnimationBindMaterial class.

AnimationObjectMaterial Class

Members

void setBind ( const Ptr<AnimationBindMaterial>& bind ) #

Sets a new binding of this proxy-object to a specific material to be animated.

Arguments


Ptr<AnimationBindMaterial> getBind() const#

Returns the current binding of this proxy-object to a specific material to be animated.

Return value

Current binding to a specific material to be animated.

AnimationObjectMaterial ( const char * name ) #

Constructor. Creates a new material animation object with the specified name.

Arguments

  • const char * name - Material animation object name.

void setPlaybackOverriddenBind ( const Ptr<AnimationPlayback> & playback, const Ptr<AnimationBindMaterial> & bind ) #

Sets a new binding of the animation object to a specific material for the specified playback (binding override).

Arguments

Ptr<AnimationBindMaterial> getPlaybackOverriddenBind ( const Ptr<AnimationPlayback> & playback ) #

Returns the current binding of the animation object to a specific material for the specified playback (binding override).

Arguments

  • const Ptr<AnimationPlayback> & playback - Animation playback for which a material binding of the animation object is to be retrieved.

Return value

Overridden binding to a specific animated material.
Last update: 2023-11-29
Build: ()