This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Scans Asset Pack

The Scans add-on contains a set of ready-to-use assets created on the basis of real-world photogrammetry scans of stones, wooden debris, etc. to add more diversity to your outdoor environments.Scans 资源包包含一组即用型资源,这些资源基于对石头、木屑等的真实世界摄影测量扫描创建,可为您的户外环境增添更多多样性。

  • Gravel碎石
  • Pebbles鹅卵石
  • Stones石头
  • Debris碎片

Opening the World打开世界#

To open the world containing models:打开包含模型的世界:

  • 安装 Scans 资源包(可通过Assets部分中的UNIGINE SDK Browser获得)并将其添加到您的项目中(通过单击 Other Actions -> Configure Project -> Assets UNIGINE SDK BrowserProjects部分中)。
  • Click File -> Open World (Ctrl + O) or open the Asset Browser window, open the data/scans folder, and select the scans world. The scene will open.点击File -> Open World(Ctrl + O)或者打开Asset Browser窗口,打开data/scans文件夹,选择scans世界。场景将打开。

注意
Node references for each element, as well as all necessary FBX models, textures, and materials are also available in the data/scans/ directory.每个元素的节点引用,以及所有必要的 FBX 模型、纹理和材质也可在 data/scans/ 目录中找到。
最新更新: 2023-06-21
Build: ()