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Rain 示例

This material graph sample demonstrates how to create an effect of raindrops on a surface.此材质图表示例演示了如何在表面上创建雨滴效果。

Raindrops are defined by changing material's roughness and normal maps applied with accordance to the animated mask. The mask is created from a time offset texture (drops_offset) and a linear gradient texture (drops_bump) defining the intensity of each raindrop.雨滴是通过改变材质的粗糙度和根据动画蒙版应用的法线贴图来定义的。蒙版由时间偏移纹理 (drops_offset) 和定义每个雨滴强度的线性渐变纹理 (drops_bump) 创建。

The result结果
最新更新: 2024-01-18
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