UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes

艺术样本

UNIGINE provides various content samples that demonstrate how to work with content: you can check how to use built-in UNIGINE objects with different settings, set up LODs and materials, adjust rendering settings, or work with vegetation. UNIGINE提供了各种内容示例来演示如何使用内容:您可以检查如何使用内置UNIGINE对象进行不同的设置,设置 LOD 材质,调整渲染设置,或使用植被

Art Samples are available via UNIGINE SDK Browser as a demo: go to Samples -> Demos and install the Art Samples demo. Then you can run it for demonstration or copy as a project to modify the samples. Art Samples可通过 演示 通过 UNIGINE SDK浏览器获得:转到Samples -> Demos并安装Art Samples演示。然后,您可以运行它进行演示,也可以将其复制为项目以修改示例。

Art Samples Demo in UNIGINE SDK Browser UNIGINE SDK浏览器中的Art Samples演示

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最新更新: 2020-11-11