UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
使用编辑器工具执行特定任务
Extending Editor Functionality
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes

艺术样本

UNIGINE provides various content samples that demonstrate how to work with content: you can check how to use built-in UNIGINE objects with different settings, set up LODs and materials, adjust rendering settings, or work with vegetation. UNIGINE提供了各种内容示例来演示如何使用内容:您可以检查如何使用内置UNIGINE对象进行不同的设置,设置 LOD 材质,调整渲染设置,或使用植被

Art Samples are available via UNIGINE SDK Browser as a demo: go to Samples -> Demos and install the Art Samples demo. Then you can run it for demonstration or copy as a project to modify the samples. Art Samples可通过 演示 通过 UNIGINE SDK浏览器获得:转到Samples -> Demos并安装Art Samples演示。然后,您可以运行它进行演示,也可以将其复制为项目以修改示例。

Art Samples Demo in UNIGINE SDK Browser UNIGINE SDK浏览器中的Art Samples演示

本節中的文章

最新更新: 2020-11-11