This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Fast approXimate Anti-Aliasing (FXAA)

Fast approXimate Anti-Aliasing (FXAA) is the cheapest and simplest smoothing algorithm. It is used in post-processing the final image (applied to the whole scene after it has been rendered), and it blurs groups of pixels having sharp changes in brightness. FXAA smooths edges in all pixels on the screen, including those inside alpha-blended textures and those resulting from pixel shader effects. It is straightforward, doesn't have any complex dependencies, and is fast. Fast approXimate Anti-Aliasing (FXAA)是最便宜,最简单的平滑算法。它用于对最终图像(在渲染完成后应用于整个场景)进行后处理,并模糊亮度急剧变化的像素组。 FXAA可以平滑屏幕上所有像素的边缘,包括alpha混合纹理内的边缘以及由像素着色器效果产生的边缘。它简单明了,没有任何复杂的依赖关系,而且速度很快。

The weak point of this technique is that it blurs not only the edges but important details of the textures as well. As a result, the overall contrast of the image deteriorates.该技术的弱点在于它不仅模糊边缘,而且模糊纹理的重要细节。结果,图像的整体对比度变差。

FXAA works well with static images only, but you can combine it with TAA to provide a much better quality for dynamic scenes. FXAA provides anti-aliasing even at a zero intensity value, so this is a recommended setting to be used with TAA to improve image quality at practically no performance cost. FXAA仅适用于静态图像,但是您可以将其与 TAA 结合使用,以为动态场景提供更好的质量。 FXAA即使在零强度值时也可以提供抗锯齿功能,因此建议将其与TAA一起使用,以在几乎不降低性能的情况下提高图像质量。

FXAA SettingsFXAA设置#

FXAA settings are available for adjustment via the Render -> Antialiasing section of the Settings window, along with TAA, SRAA, and Supersampling settings. The following settings are available when the Custom preset for Anti-Aliasing is selected.FXAA设置可通过Settings窗口的Render -> Antialiasing部分以及 TAA Supersampling 设置进行调整。 TAA Settings

Anti-Aliasing Settings抗锯齿设置
FXAA 开启和关闭FXAA(后处理抗锯齿)。
注意
可以通过 render_fxaa 控制台命令进行控制。
FXAA Intensity FXAA的强度。它指定FXAA片段的样本偏移量。值越高,图像越模糊。
注意
可以通过 render_fxaa_intensity 控制台命令进行控制。
最新更新: 2020-09-30
Build: ()