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Tessellation

This section contains settings for tessellation. Mesh tessellation subdivides low-poly surfaces into finer meshes, to achieve higher visual quality (add more details) for a lower rendering cost.此部分包含镶嵌的设置。网格细分将低多边形表面细分为更细的网格,以实现更高的视觉质量(添加更多细节),从而降低渲染成本。

Tessellation Settings镶嵌设置
Density Multiplier Global Density multiplier for the adaptive hardware-accelerated tessellation: higher values produce denser meshes. Thus, you can control the number of tessellated polygons for optimization purposes.自适应硬件加速细分的全局 Density 乘数:较高的值会生成 denser 网格。因此,可以出于优化目的控制镶嵌多边形的数量。
Distance Multiplier Global multiplier for all distance parameters of the adaptive hardware-accelerated tessellation used for distance-dependent optimization: higher values make tessellation visible at longer distances from the camera (consuming more resources).自适应硬件加速细分的所有 distance 参数的全局乘数,用于距离依赖的优化:更高的值可使细分在距摄像机更长的距离处可见(消耗更多资源)。
Shadow Density Multiplier Global Shadow Density multiplier for the adaptive hardware-accelerated tessellation: higher values produce more detailed shadows. You can make shadows from tessellated meshes simpler to save performance.自适应硬件加速细分的全局阴影密度乘数:较高的值会产生更详细的阴影。您可以简化镶嵌网格中的阴影以节省性能。
最新更新: 2020-11-11