This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

C ++ API

This section contains information about Unigine C++ API. It consists of two parts:本节包含有关Unigine C ++ API的信息。它由两部分组成:

The Unigine engine enables exporting the C++ code to UnigineScript and vice versa, providing flexible extension of Unigine functionality. It allows to export or import variables, functions, and classes. It is also possible to load a custom library dynamically at the engine run time.Unigine引擎可以将C ++代码导出到UnigineScript,反之亦然,从而可以灵活地扩展Unigine功能。它允许导出或导入变量函数。也可以在引擎运行时动态加载自定义库

All C++ API header files are located in the Unigine/include/ directory.所有C ++ API头文件都位于Unigine/include/目录中。

See also
也可以看看#

For better understanding of the Unigine C++ API operation in the Engine architecture it is recommended to look through the Engine Architecture article.为了更好地理解引擎体系结构中的Unigine C ++ API操作,建议您仔细阅读引擎体系结构文章。

最新更新: 2020-11-12
Build: ()