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Unigine::WidgetSpriteShader Class

Header: #include <UnigineWidgets.h>
Inherits: WidgetSprite

This class creates a sprite to display a image with a custom post-process material applied.

See Also#

  • UnigineScript API sample <UnigineSDK>/data/samples/widgets/sprite_01

WidgetSpriteShader Class

Members


static WidgetSpriteShaderPtr create ( const Ptr<Gui> & gui, const char * name = 0 ) #

Constructor. Creates a new sprite with post-process material and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the sprite will belong.
  • const char * name - Post-process material name. This is an optional parameter.

static WidgetSpriteShaderPtr create ( const char * name = 0 ) #

Constructor. Creates a new sprite with post-process material and adds it to the Engine GUI.

Arguments

  • const char * name - Post-process material name. This is an optional parameter.

void setMaterial ( const Ptr<Material> & material ) #

Sets a post-process material for the widget.

Arguments

  • const Ptr<Material> & material - Post-process material.

Ptr<Material> getMaterial ( ) const#

Returns the current post-process material used for the widget.

Return value

Post-process material.
Last update: 2020-06-16