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渲染设置

The Render section of the Settings window allows adjusting the rendering settings of the world. It has a set of sub-sections given below. Settings窗口的Render部分允许调整世界的渲染设置。 以下是一组子节。

  • Screen — screen settings such as VR emulation and stereo modes, virtual resolution, border, etc. Screen-屏幕设置,例如VR仿真和立体声模式,虚拟分辨率,边框等。
  • Visibility Distances — settings related to visibility distances for shadows, reflections, and various types of objects. Visibility Distances —与阴影,反射和各种对象的可见距离有关的设置。
  • Antialiasing — settings of anti-aliasing: Temporal Anti-Aliasing (TAA), Fast approXimate Anti-Aliasing (FXAA), and Supersampling. Antialiasing-抗锯齿设置:时间抗锯齿(TAA)快速近似抗锯齿(FXAA)超采样
  • Textures — texture-related settings, such as quality, resolution, filtering options, etc. Textures-与纹理相关的设置,例如质量,分辨率,过滤选项等。
  • Lights — lights-related settings, such as lens flares effect, batching parameters as well as per-object limits for forward rendering pass. Lights —与灯光有关的设置,例如镜头光晕效果,批处理参数以及前向渲染过程的每个对象限制。
  • Transparent — settings related to rendering of transparent materials. Transparent-与渲染透明材质有关的设置。
  • Shadows — settings of the scene shadows. Shadows-场景阴影的设置。
  • Global Illumination — the settings of the global illumination including SSAO (screen-space ambient occlusion), SSGI (screen-space global illumination) and bent normals. Global Illumination —全局照明的设置,包括SSAO(屏幕空间周围光遮挡),SSGI(屏幕空间全局照明)和弯曲法线。
  • SSS — settings of the subsurface scattering. SSS-地下散射的设置。
  • SSR — settings of the screen-space reflections (SSR). SSR-屏幕空间反射(SSR)的设置。
  • Decals — decals-related settings. Decals-与贴花相关的设置。
  • SSBevel — settings of the screen-space bevel effect (SSBevel). SSBevel-屏幕空间斜角效果(SSBevel)的设置。
  • SSDirt — settings of the screen-space dirt effect (SSDirt). SSDirt-屏幕空间污垢效果(SSDirt)的设置。
  • Terrain — terrain rendering settings. Terrain-地形渲染设置。
  • Water — water rendering settings. Water-水渲染设置。
  • Clouds — clouds rendering settings. Clouds-云渲染设置。
  • Vegetation — vegetation animation parameters applied across the whole world. Vegetation —应用于整个世界的植被动画参数。
  • Environment — settings controlling environment of the scene (scattering, haze, etc.). Environment —设置控制场景环境(散射,雾度等)。
  • Occlusion Culling — settings related to occlusion culling. Occlusion Culling-与遮挡剔除有关的设置。
  • Postprocess —渲染后处理的设置:折射,FXAA和体积阴影。
  • Motion Blur —运动模糊渲染后处理的设置。
  • DOF-景深(DoF)效果的设置。
  • Camera Effects — settings of the camera (Motion Blur, DOF, etc.). Camera Effects-摄像机的设置。
  • Color — scene color correction settings. Color —场景颜色校正设置。
  • Buffers — additional buffer settings. Buffers-其他缓冲区设置。
  • Streaming — settings related to resource streaming. Streaming —与资源流有关的设置。
  • Screen-Space Materials — settings related to screen-space materials. Screen-Space Materials-与屏幕空间材料有关的设置。
警告
Make sure that you've disabled all post-effects (SSAO, SSR, SSS, Bloom, DoF, Bokeh) on all the multi-monitor configurations.确保已禁用所有多显示器配置上的所有后效应(SSAO, SSR, SSS, Bloom, DoF, Bokeh)。
最新更新: 2020-11-11
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