Console
UNIGINE console is used for standard input, output and error streams for the file loading, rendering system, audio and video systems, path-finding system, physics engine, file system and many others.
Can be opened in any UNIGINE-based application.
How to Open ConsoleHow to Open Console#
A built-in console is called by pressing the F1 key:
The console can be hidden by pressing the F1 key one more time. See how to assign another key here.
Console OperationConsole Operation#
Console operation can be either command or variable:
Command SyntaxCommand Syntax#
Console command can take null, one or several arguments. The syntax is:
command_to_execute // null argument
command_to_execute argument // one argument
command_to_execute argument argument // two arguments
Hints
- To see the current variable value, other acceptable values and short description, just type it and press the Enter key. For example, if you type the
main_window_resizable variable, you get the following result:
Main window resizable toggle 0 is non-resizable mode 1 is resizable mode main_window_resizable = 1
- To complete a command or variable name, just start typing first letters and press the TAB key until you get the required result.
How to Change the Console Opening KeyHow to Change the Console Opening Key#
If you want to change the default F1 console turning on or off key, open the user configuration file (configs/default.user by default) and change the console_key field. You can specify a key scancode or name from the list. For example, to set the back quote key, specify BACK_QUOTE (or 17):
<console_key>BACK_QUOTE</console_key>
You can also specify several comma-separated keys:
<console_key>BACK_QUOTE,F3,18</console_key>
To set a keyboard shortcut that turns on and off the console, specify a key modifier in the console_key_modifier field in addition to the console key. The modifier can be set by using a modifier code or name from the list. For example, to set the Left Ctrl+` shourtcut, change the user configuration file as follows:
<console_key>BACK_QUOTE</console_key>
<console_key_modifier>LEFT_CTRL</console_key>
ConsoleConsole#
Basic operations on the console, command and variable.
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| 参数: Key scancode or name from the list. Several comma-separated arguments are allowed. |
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| 参数: Modifier code or name from the list. |
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| 参数: Variable, which values will be switched |
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| 参数: Variable to be toggled |
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| 参数: Key to unbind |
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| 参数: [0; INT_MAX] - 可用范围 16384 - 默认 |
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| 参数: [0; 100] - 可用范围 75 - 默认 |
Console GUIConsole GUI#
Operations on the console GUI.
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描述:
| 参数: [4; 32] - 可用范围 16 - 默认 |
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| 参数: Path to a *.ttf file core/gui/console.ttf (by default) |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: [4; 32] - 可用范围 14 - 默认 |
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| 参数: [0; 100] - 可用范围 20 - 默认 |
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| 参数: [0.0f; 100.0f] - 可用范围 2.0f - 默认 |
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| 参数: 0 - 关 (默认) 1 - 开 |
EngineEngine#
Basic operations on the engine.
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 1 - 开 (默认) |
Engine Configuration FilesEngine Configuration Files#
General operations on the engine configuration.
描述:
| 参数: Path to the Engine startup configuration file (data/default.boot by default) |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: Path to the application configuration file (configs/default.config by default) |
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| 参数: 0 - 关 1 - 开 (默认) |
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| 参数: Path to the controls configuration file (configs/default.controls by default) |
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| 参数: 0 - 关 1 - 开 (默认) |
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| 参数: Path to the user configuration file (configs/default.user by default) |
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| 参数: 0 - 关 1 - 开 (默认) |
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| 参数: 0 - 关 1 - 开 (默认) |
Engine Start-Up ParametersEngine Start-Up Parameters#
Console variables defined on Engine start-up.
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描述:
| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: Memory size in Mb. The default is 50. |
WorldWorld#
Basic operations on world.
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| 参数: A world name or a path to a world relative to the -data_path folder. |
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| 参数: Name of the world cache file (optional) |
World ResourcesWorld Resources#
Operations, representing information on objects generated using CPU logic, such as ObjectGrass, ObjectMeshClutter and WorldClutter objects.
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| 参数: [0; 8192] - 可用范围 128 - 默认 |
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| 参数: [0; 8192] - 可用范围 128 - 默认 |
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| 参数: 0 - movement of nodes having the Immovable flag is prohibited. 1 - movement of nodes having the Immovable flag is accompanied by a warning in the Console. (默认) 2 - movement of nodes having the Immovable flag is allowed (no warnings displayed). |
SoundSound#
Operations on the sound.
Sound ResourcesSound Resources#
Operations on the sound resources.
Material ManagerMaterial Manager#
Operations on materials.
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| 参数: 0 - Low 1 - Medium 2 - High (默认) |
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| 参数: 0 - 关 1 - 开 (默认) |
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CameraCamera#
Operations for fast positioning of the game camera.
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| 参数: The first 3 arguments set position. The second 3 arguments set rotation (optional) |
File SystemFile System#
Operations on the File system.
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| 参数: 0 - 关 1 - 开 (默认) |
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File System InfoFile System Info#
Operations, representing information on the File system.
AssetsAssets#
Operations on assets.
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Import and ExportImport and Export#
Operations representing information on importers and exporters of models.
ScriptsScripts#
Operations on the world, system and editor scripts.
Editor Script AnalyzerEditor Script Analyzer#
Operations on the editor script debugging.
描述:
| 参数: Path to a file to dump the information into (optional) |
描述:
| 参数: Path to the log file to dump the log file information into (optional) |
描述:
| 参数: Path to a file to dump the information into (optional) |
System Script AnalyzerSystem Script Analyzer#
Operations on the system script debugging.
描述:
| 参数: Path to a file to dump the information into (optional) |
描述:
| 参数: Path to the log file to dump the log file information into (optional) |
描述:
| 参数: Path to a file to dump the information into (optional) |
World Script AnalyzerWorld Script Analyzer#
Operations on the world script debugging.
描述:
| 参数: Path to a file to dump the information into (optional) |
描述:
| 参数: Path to the log file to dump the log file information into (optional) |
描述:
| 参数: Path to a file to dump the information into (optional) |
Script DebuggerScript Debugger#
Operations on the per-function breakpoint. The syntax to set the breakpoint is the following:
system_breakpoint/world_breakpoint/editor_breakpoint set/remove function_name number_of_arguments
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Asynchronous OperationsAsynchronous Operations#
Asynchronous operations.
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| 参数: 0 - do not print (默认) 1 - print operations with the nodes 2 - print operations with the renderer resources (loading / unloading of meshes and textures) 3 - print operations with the file system resources (loading / unloading of files) 4 - print all operations with the nodes, renderer and file systems resources |
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| 参数: 0 - print only frequently used operations (默认) 1 - print all operations |
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VisualizerVisualizer#
Operations on the visualizer.
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| 参数: 0 - visualizer is not shown (默认) 1 - visualizer is shown with depth testing (to check if other objects in the scene do not occlude visualized geometry) 2 - visualizer is shown without depth testing (visualized geometry is rendered in front of all objects in the scene) |
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| 参数: 0 - hide the FPS counter (默认) 1 - display the FPS counter 2 - display the FPS counter and statistics on the last 600 frames: minimum FPS, maximum FPS and average FPS for the last 600 frames. |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 1 - 开 (默认) |
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| 参数: 0 - 关 1 - 开 (默认) |
World DebuggingWorld Debugging#
Operations on the world debugging.
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: all world field light decal object player physical navigation obstacle sound "" - to hide all handlers |
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| 参数: 0 - triangles are hidden (默认) 1 - front faces with the depth test are shown 2 - front faces without the depth test are shown 3 - front and back faces without the depth test are shown |
Lighting DebuggingLighting Debugging#
Operations on the lighting debugging.
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: [7; 40] - 可用范围 15 - 默认 |
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| 参数: [0.0f; 1.0f] - 可用范围 0.25f - 默认 |
Node DebuggingNode Debugging#
Operations on the node debugging.
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描述:
| 参数: The node type:
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| 参数: 0 - screen scale (默认) 1 - 3D |
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| 参数: [0; inf] - 可用范围 500 - 默认 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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描述: | 参数: 0 - disabled (默认) 1 - show objects with Immovable option enabled 2 - show objects with Immovable option disabled |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
Occluder DebuggingOccluder Debugging#
Operations on the occluder debugging.
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描述:
| 参数: 0 - 关 (默认) 1 - 开 |
Vertex Color DebuggingVertex Color Debugging#
Operations on vertex color debugging.
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描述:
| 参数: 0 - disabled. (默认) 1 - Red color. 2 - Green color. 3 - Blue color. 4 - Alpha color. 5 - RGB color. |
Landscape Terrain DebuggingLandscape Terrain Debugging#
Operations on the Landscape Terrain debugging.
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - mask vizualization is disabled (默认) 1 - DetailMask 0 2 - DetailMask 1 3 - ... 4 - DetailMask 19 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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描述: value indicating which bit or bits of the field mask are used for visualization. The surfaces that use the specified bits of the field mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_field_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述: value indicating which bit or bits of the shadow mask are used for visualization. The surfaces that use the specified bits of the shadow mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_shadow_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述: value indicating which bit or bits of the obstacle mask are used for visualization. The surfaces that use the specified bits of the obstacle mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_obstacle_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述: value indicating which bit or bits of the material mask are used for visualization. The surfaces that use the specified bits of the material mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_material_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述: value indicating which bit or bits of the viewport mask are used for visualization. The surfaces that use the specified bits of the viewport mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_viewport_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述: value indicating which bit or bits of the physical mask are used for visualization. The surfaces that use the specified bits of the physical mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_physical_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述: value indicating which bit or bits of the collision mask are used for visualization. The surfaces that use the specified bits of the collision mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_collision_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述: value indicating which bit or bits of the navigation mask are used for visualization. The surfaces that use the specified bits of the navigation mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_navigation_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述: value indicating which bit or bits of the intersection mask are used for visualization. The surfaces that use the specified bits of the intersection mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_intersection_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述: value indicating which bit or bits of the reverberation mask are used for visualization. The surfaces that use the specified bits of the reverberation mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_sound_reverb_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述: value indicating which bit or bits of the sound source mask are used for visualization. The surfaces that use the specified bits of the sound source mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_sound_source_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述: value indicating which bit or bits of the sound occlusion mask are used for visualization. The surfaces that use the specified bits of the sound occlusion mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_sound_occlusion_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述: value indicating which bit or bits of the physical exclusion mask are used for visualization. The surfaces that use the specified bits of the physical exclusion mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_physical_exclusion_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述: value indicating which bit or bits of the physics intersection mask are used for visualization. The surfaces that use the specified bits of the physics intersection mask will be highlighted. To use this option, rendering of the relevant visualizer (请参阅render_show_physics_intersection_mask) should be enabled. Please note that the argument is an integer value, so the bit mask has to be represented accordingly. | |
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| 参数: [0; 100000] - 可用范围 500 - 默认 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
Physics DebuggingPhysics Debugging#
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
Texture DebuggingTexture Debugging#
Operations on the texture debugging.
描述:
| 参数: 0 - disabled (默认) 1 - show surfaces depending on maximum resolution of textures used in materials assigned to them applying colors in accordance with the scale 2 - show the relationship between maximum texture resolution of the material to the size of triangles on the screen to which it is applied: blue indicates insufficient texture resolution, while yellow tells that it is excessive, if the color is green - everything is ok. |
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| 参数: [0; 1] - 可用范围 0.5 - 默认 |
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| 参数: 0 - UV0 (默认) 1 - UV1 |
Occlusion QueriesOcclusion Queries#
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描述:
| 参数: 0 - 关 (默认) 1 - 开 |
Performance ProfilingPerformance Profiling#
Operations on the Performance profiler.
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描述:
| 参数: 0 - profiler information is hidden (默认) 1 - generic profiler information is shown 2 - rendering profiler information is shown 3 - physics profiler information is shown 4 - world profiler information is shown 5 - pathfinding and sound usage profiler information is shown |
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| 参数: 0 - 关 1 - 开 (默认) |
Profiler GUIProfiler GUI#
Operations on the Performance profiler style.
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描述:
| 参数: [4; 32] - 可用范围 13 - 默认 |
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描述:
| 参数: Path to a *.ttf file core/gui/font.ttf (by default) |
MicroprofileMicroprofile#
Operations on the Microprofile.
描述:
| 参数: 0 - 关 1 - 开 (默认) |
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| 参数: [1; 500] - 可用范围 200 - 默认 |
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| 参数: [1; 500] - 可用范围 500 - 默认 |
描述:
| 参数: Path to an .html file. |
VR SettingsVR Settings#
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: [0; 200] - 可用范围 60 - 默认 |
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| 参数: 0 - black screen (no image is displayed). 1 - image rendered for the left eye. 2 - image rendered for the right eye. 3 - stereo image (both the left and right eyes). (默认) |
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| 参数: 0 - mirroring is disabled. 1 - main window displays the mirrored image. (默认) |
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描述:
| 参数: 0 - seated. 1 - standing. (默认) 2 - raw (uncalibrated). |
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描述:
| 参数: 0 - 关 1 - 开 (默认) |
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| 参数: 0 - 关 1 - 开 (默认) |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: [eps; inf] - 可用范围 32.0f - 默认 |
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| 参数: [eps; inf] - 可用范围 1.0f / 60.0f - 默认 |
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描述:
| 参数: 0 - 关 1 - 开 (默认) |
Mixed Reality SettingsMixed Reality Settings#
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
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| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: vec2(0.0f, 1.0f) - default value |
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| 参数:
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| 参数: 0 - exposure adjustment is disabled 1 - automatic exposure adjustment (默认) 2 - manual exposure adjustment |
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| 参数:
|
描述:
| 参数: 0 - white balance adjustment is disabled 1 - automatic white balance adjustment (默认) 2 - manual white balance adjustment |
配置文件: | |
描述:
| 参数:
|
描述:
| 参数: 0 - ISO adjustment is disabled 1 - automatic ISO adjustment (默认) 2 - manual ISO adjustment |
配置文件: | |
描述:
| 参数:
|
描述:
| 参数: [0; 10] - 可用范围 0 - 默认 |
描述:
| 参数: [0.0; 1.0] - 可用范围 0.0 - 默认 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
配置文件: | |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: 0 - Disabled (masking mode is disabled). (默认) 1 - Restrict Video to Mask (show the video pass-through image (VST) in the mask; can be used with chroma key) 2 - Restrict VR to Mask (show VR in the mask; can be used with chroma key) 3 - Restrict VR to Chromakey reduced by Mask (show VR in the mask and chroma elsewhere; requires chroma key) |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: 0 - cubemap streaming from AR cameras is disabled. 1 - environment texture substitutes the sky. 2 - the first environment preset defines the way the AR texture is set for the environment. (默认) 3 - the second environment preset defines the way the AR texture is set for the environment. 4 - the third environment preset defines the way the AR texture is set for the environment. |
描述:
| 参数: 0 - low 1 - medium (默认) 2 - high 3 - ultra |
描述:
| 参数: 0 - correction is disabled. (默认) 1 - exposure correction for the stream from the AR cameras. 2 - exposure and white balance correction for the stream. |
Video SettingsVideo Settings#
配置文件: | |
---|---|
描述:
| 参数: [0; 32] - 可用范围 0 - 默认 |
配置文件: | |
描述:
| 参数: 0 - release rendering context (no debug) (默认) 1 - debug rendering context 2 - debug rendering context with break on error (only on debug binaries) 3 - GPU side validation (dx12-only, only on debug binaries) |
配置文件: | |
描述:
| 参数: 0 - disable debug shaders (release shaders are used) (默认) 1 - enable debug shaders |
描述:
| |
描述:
| 参数: Index of the display for which modes are to be displayed (0 - by default). |
Main Window Resolution and FullscreenMain Window Resolution and Fullscreen#
Operations on main window options adjustment (size, fullscreen mode, borders, restart, etc.).
配置文件: | |
---|---|
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
配置文件: | |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
配置文件: | |
描述:
| 参数: Usage with the argument: main_window_size width height (1600 x 900 by default) |
配置文件: | |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
配置文件: | |
描述:
| 参数: 0 - windowed mode (默认) 1 - full-screen mode |
配置文件: | |
描述:
| 参数: 0 - Main - display set as main in OS settings. (默认) 1 - Current - display that currently has focus (where the mouse cursor is). |
配置文件: | |
描述:
| 参数: 0 - Desktop - use display mode currently selected on the user's computer. (默认) 1 - Mode by window size - try to find an appropriate display mode that corresponds to the current window resolution (while looking for the appropriate resolution the Engine tries to keep the current desktop display frequency if possible, otherwise it takes maximum available frequency). In case such mode does not exist (a corresponding error message is displayed), switch to the Desktop mode. |
配置文件: | |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
配置文件: | |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
|
Graphics SettingsGraphics Settings#
Operations on the graphics adjustment.
配置文件: | |
---|---|
描述:
| 参数: 0 - not to synchronize FPS (默认) 1 - synchronize FPS 2 - enable adaptive vertical sync |
Multi-Monitor and Stereo RenderingMulti-Monitor and Stereo Rendering#
配置文件: | |
---|---|
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
Rendering SettingsRendering Settings#
Operations on the renderer.
Rendering ResourcesRendering Resources#
Operations representing information on the rendering resources.
Rendering BuffersRendering Buffers#
Rendering Buffer InfoRendering Buffer Info#
Operations representing information on the rendering buffers.
Rendering Buffer DebuggingRendering Buffer Debugging#
Operations on the rendering buffer debugging.
配置文件: | |
---|---|
描述:
| 参数: 0 - all buffers are hidden (默认) 1 - show render textures (compact) 2 - show render textures (full) |
描述:
| 参数: 0 - RG11B10F 1 - RGBA16F (默认) |
配置文件: | |
描述:
| 参数: [0; 16] - 可用范围 7 - 默认 |
配置文件: | |
描述:
| 参数: [0; 256] - 可用范围 0 - 默认 |
Rendering PassesRendering Passes#
Operations on rendering passes.
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
配置文件: | |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
配置文件: | |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
配置文件: | |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
配置文件: | |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
MeshesMeshes#
Operations on mesh rendering.
描述:
| 参数: 0 - 关 1 - 开 (默认) |
配置文件: | |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
TessellationTessellation#
Operations on mesh tessellation.
描述: | 参数: [0.0f; 10.0f] - 可用范围 1.0f - 默认 |
描述:
| 参数: [0.0f; 10.0f] - 可用范围 1.0f - 默认 |
描述:
| 参数: [0.01f; 10.0f] - 可用范围 1.0f - 默认 |
DecalsDecals#
Operations on decal rendering.
描述:
| 参数: 0 - 关 1 - 开 (默认) |
FieldsFields#
Operations on field rendering.
描述:
| 参数: 0 - 128 x 128 1 - 256 x 256 2 - 512 x 512 (默认) 3 - 1024 x 1024 4 - 2048 x 2048 5 - 4096 x 4096 6 - 8192 x 8192 |
描述:
| 参数: 0 - 16 bit (默认) 1 - 32 bit |
描述:
| 参数: 0 - 128x128 (默认) 1 - 256x256 2 - 512x512 3 - 1024x1024 4 - 2048x2048 5 - 4096x4096 6 - 8192x8192 |
TexturesTextures#
Operations on texture rendering.
ShadersShaders#
Operations on shaders.
描述:
|
Shader CompilationShader Compilation#
Operations on shader compilation.
Effects and PostprocessesEffects and Postprocesses#
Operations on the effects and postprocesses.
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: (0.0f, 0.0f, 0.0f) - default value |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_ssrtgi_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_ssrtgi_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_ssrtgi_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: [2; 8] - 可用范围 6 - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.7f - 默认 |
描述:
| 参数: 0 - quarter 1 - half 2 - full (默认) |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.3f - 默认 |
描述:
| 参数: (0, 0) - default value |
描述:
| 参数: 0 - Disabled (默认) 1 - Sharpest Low 2 - Sharpest High 3 - Sharp Low 4 - Sharp High 5 - Smooth Low 6 - Smooth High 7 - Smoothest Low 8 - Smoothest High 9 - Custom |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.9f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.1f - 默认 |
描述:
| 参数: [0.0f; 64.0f] - 可用范围 8.0f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.0f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.75f - 默认 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: [0.0f; inf] - 可用范围 0.1f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [1; 3] - 可用范围 1 - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0; 10] - 可用范围 5 - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 0.001f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 0.05f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 15.0f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 0.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 (默认) |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; inf] - 可用范围 50.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; 1.0f] - 可用范围 1.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; inf] - 可用范围 100.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 (默认) |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 (默认) |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; 1.0f] - 可用范围 1.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 (默认) |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; inf] - 可用范围 50.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; 1.0f] - 可用范围 1.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; inf] - 可用范围 100.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 (默认) |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 (默认) |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_denoise_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; 1.0f] - 可用范围 1.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: [1.0f; inf] - 可用范围 3.0f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.05f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.1f - 默认 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: [0.0f; inf] - 可用范围 0.5f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.3f - 默认 |
描述:
| 参数: [1; 32] - 可用范围 1 - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.5f - 默认 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: 0 - Very Low (默认) 1 - Low 2 - Medium 3 - High 4 - Ultra 5 - Extreme 6 - Custom |
描述: | 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 0.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 10.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 10.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述: | 参数: [0.0f; inf] - 可用范围 0.0f - 默认 |
描述: | 参数: [0.0f; inf] - 可用范围 0.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_dof_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - quarter 1 - half 2 - full (默认) |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_dof_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 以下值之一:
|
描述: | 参数: 0 - ring (默认) 1 - circle |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_dof_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_dof_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: 0 - static (默认) 1 - logarithmic adaptive exposure 2 - quadratic adaptive exposure |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: [0; inf] - 可用范围 100 - 默认 |
描述:
| 参数: [0; inf] - 可用范围 250 - 默认 |
描述:
| 参数: [0; inf] - 可用范围 11 - 默认 |
描述:
| 参数: 0 - classic (默认) 1 - physically-based |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.3f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 1.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述: | 参数: [0.0f; inf] - 可用范围 0.03f - 默认 |
描述:
| 参数: [-1.0f; 1.0f] - 可用范围 0.0f - 默认 |
描述:
| 参数: [-1.0f; 1.0f] - 可用范围 0.0f - 默认 |
描述:
| 参数: [0.5f; 1.5f] - 可用范围 1.0f - 默认 |
描述:
| 参数: vec4_zero - default value (black) |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: (0,0,0,0,0,0,0,0,0,0,0,0) - default value |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: (1,1,1,1,1,1,1,1,1,1,1,1) - default value |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: [1e-6f; 8.0f] - 可用范围 1.0f - 默认 |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: From 1x1 to 1024x1024 Default: 128x64 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: From 1x1 to 1024x1024 Default: 512x512 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_gi_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_ssrtgi_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; 1.0f] - 可用范围 1.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_ssrtgi_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - power of 1 (默认) 1 - power of 2 2 - power of 3 3 - power of 4 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_ssrtgi_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_ssrtgi_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_aa_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.0f - 默认 |
描述:
| 参数: 0 - Sharpest (默认) 1 - Sharp 2 - Smooth 3 - Smooth + SRAA 4 - Smoothest 5 - Smoothest + SRAA 6 - VR Mode 7 - Custom |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_aa_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - Sharpest (默认) 1 - Sharp 2 - Smooth 3 - Smoothest 4 - VR Mode 5 - Custom |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_taa_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: [0.0f; inf] - 可用范围 30.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_taa_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 (默认) |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_taa_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 (默认) |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_taa_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: [0.0f; inf] - 可用范围 0.5f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_taa_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; 1.0f] - 可用范围 1.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_taa_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 1 sample offset, no anti-aliasing 1 - 4 offsets (默认) 2 - 8 offsets 3 - 16 offsets |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_taa_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; inf] - 可用范围 60.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_taa_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; inf] - 可用范围 4.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_taa_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_taa_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: [1.0f; inf] - 可用范围 1.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_aa_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: 0 - 2 1 - 4 (默认) 2 - 8 |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: [0.0f; inf] - 可用范围 0.1f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.2f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.3f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 1.0f - 默认 |
描述: | 参数: [0.0f; 1.0f] - 可用范围 0.2f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.01f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.3f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.75f - 默认 |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: vec4_one - default value (white) |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: [2; 32] - 可用范围 4 - 默认 |
描述:
| 参数: [0.0f; 2.0f] - 可用范围 0.2f - 默认 |
描述:
| 参数: [-inf; inf] - 可用范围 45.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 0.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 0.0f - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 inf - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 inf - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 inf - 默认 |
描述:
| 参数: [0.0f; inf] - 可用范围 inf - 默认 |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: [0.0f; inf] - 可用范围 inf - 默认 |
描述:
| 参数: vec4_one - default value (white) |
描述:
| 参数: vec4_one - default value (white) |
描述:
| 参数: vec4_zero - default value (white) |
描述:
| 参数: 0 - 关 (默认) 1 - 开 |
描述:
| 参数: vec4_one - default value (white) |
描述:
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.5f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.5f - 默认 |
描述:
| 参数: [0.0f; 1.0f] - 可用范围 0.5f - 默认 |
描述:
| 参数: vec3_one - default value |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - Low (默认) 1 - Medium 2 - High 3 - Ultra 4 - Custom |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_motion_blur_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: 0 - 关 1 - 开 (默认) |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_motion_blur_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0; 512] - 可用范围 32 - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_motion_blur_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; inf] - 可用范围 0.5f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_motion_blur_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; inf] - 可用范围 0.2f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_motion_blur_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; inf] - 可用范围 0.5f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_motion_blur_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; 1.0f] - 可用范围 0.5f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_motion_blur_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [2; 64] - 可用范围 8 - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_motion_blur_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
如果您通过使用设置值
this console command changes only the setting stored in the Custom preset, and will take effect only when this preset is active (change active preset via render_motion_blur_preset). Checking the parameter returns the corresponding setting stored in the active preset (default or custom one).
| 参数: [0.0f; inf] - 可用范围 1.0f - 默认 |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - 关 1 - 开 (默认) |
描述:
| 参数: 0 - Never (默认) 1 - Behind Farthest Refractive Surface |